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math.h, how fast or slow?

 
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Nikki
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math.h, how fast or slow?
PostPosted: Mon Jun 23, 2003 4:41 pm     Reply with quote

I'm using an 18F452.

Can it be right for math.h to take 11078 instructions to calculate cosine?

Inside "float cos(float x)", the line below costs just 1780 instructions.

quad = (int)(x / PI_DIV_BY_TWO); // quadrant

Is this expected?

It seems to be calculating correct values as I'm using these functions in graphics routines, but it's so sloooww.

Nikki
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Haplo



Joined: 06 Sep 2003
Posts: 659
Location: Sydney, Australia

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Re: math.h, how fast or slow?
PostPosted: Mon Jun 23, 2003 5:24 pm     Reply with quote

One way to work around the slowness of the Cos function is to set up a Cosine table in your program and then simply perform a table look-up whenever you need a Cos value.

Ali
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Nikki
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Re: math.h, how fast or slow?
PostPosted: Mon Jun 23, 2003 5:53 pm     Reply with quote

:=One way to work around the slowness of the Cos function is to set up a Cosine table in your program and then simply perform a table look-up whenever you need a Cos value.

Thanks, I'm having a look at the CORDIC algorithm at the moment, though I'll probably go with a table.

Nikki
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