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best way to define a 48bit data structure

 
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MikeW



Joined: 15 Sep 2003
Posts: 184
Location: Warrington UK

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best way to define a 48bit data structure
PostPosted: Sun Sep 04, 2005 3:51 am     Reply with quote

I have 48 LED's, and want the ability to rotate a bit around the "variable", also directly manipulate each individual bit to turn an LED ON or OFF.

whats the best way ?, is it a union/structure, and could some guru help me with the code.





Mike
Ttelmah
Guest







PostPosted: Sun Sep 04, 2005 5:48 am     Reply with quote

Code:

structure bit48 {
    int8 b[6];
};

#define RR48(x) rotate_right(&x,6)
#define RL48(x) rotate_left(&x,6)

int1 is_set(struct bit48 val,int8 bit_no) {
   int8 locn;
   locn=bit_no>>3;
   bitno&=7;
   return (bit_test(val.b[locn],bitno);
}

void set_bit(struct bit48 *val,int8 bit_no) {
   int8 locn;
   locn=bit_no>>3;
   bitno&=7;
   bit_set(val->b[locn],bitno);
}

void clear_bit(struct bit48 *val,int8 bit_no) {
   int8 locn;
   locn=bit_no>>3;
   bitno&=7;
   bit_clear(val->b[locn],bitno);
}

void clear_all(struct bit48 *val) {
   int8 ctr;
   for (ctr=0;;ctr<6;ctr++) val->b[ctr]=0;
}

main {
   struct bit48 LEDstore;
   //initialise as needed here

   //Clears the varaible
   clear_all(&LEDstore);

   //Set a specific bit
   set_bit(&LEDstore,2);

   //Rotate the variable right
   RR48(LEDstore);
   
  //Rotate the variable left
   RL48(LEDstore);

   //Test a bit
   if (is_set(LEDstore,2)) {

   }
}



Remember you can also access the individual bytes as LEDstrore.b[0..5], so if for example these need to be multiplexed out of a single port, this is the easiest way to access the data.
There are dozens of ways to do this, and the best will depend to some extent, on how the data needs to be accessed.

Best Wishes
Mark



Joined: 07 Sep 2003
Posts: 2838
Location: Atlanta, GA

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PostPosted: Sun Sep 04, 2005 9:09 am     Reply with quote

This looks a bit funny to me
Code:
#define RR48(x) rotate_right(&x,6)


I would think that you would have either used 1 or 8. What did you use 6 or was it a typo?
Ttelmah
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PostPosted: Sun Sep 04, 2005 10:12 am     Reply with quote

Yes, and in the 'for' loop as well....

Best Wishes
Mark



Joined: 07 Sep 2003
Posts: 2838
Location: Atlanta, GA

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PostPosted: Sun Sep 04, 2005 10:17 am     Reply with quote

Ttelmah wrote:
Yes, and in the 'for' loop as well....

Best Wishes


You've got the for loop correct since you are clearing the array containing 6 elements.
Ttelmah
Guest







PostPosted: Sun Sep 04, 2005 10:24 am     Reply with quote

The other 6 is also right.
The variables for CCS's rotate functions, are the address to rotate, and the numer of bytes to rotate. Six bytes. I went away, and found myself thinking: '6*8=48'. I was right. :-)

Best Wishes
Mark



Joined: 07 Sep 2003
Posts: 2838
Location: Atlanta, GA

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PostPosted: Sun Sep 04, 2005 8:43 pm     Reply with quote

Ttelmah wrote:
The other 6 is also right.
The variables for CCS's rotate functions, are the address to rotate, and the numer of bytes to rotate. Six bytes. I went away, and found myself thinking: '6*8=48'. I was right. :-)

Best Wishes


The rotate and shift functions rotate bits, not bytes.
MikeW



Joined: 15 Sep 2003
Posts: 184
Location: Warrington UK

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thank you for your help
PostPosted: Mon Sep 05, 2005 2:14 am     Reply with quote

many thanks, i will try it today.

I am sitting in a forest in france, and my internet connection is very dodgy, usually 33Kb/s, (sometimes just for a few minutes !!!).

I spent a while looking at old posts, and came up with this, which may help others, but Ttelmah's code looks good.



int16 PCF7575_Register_1;
int16 PCF7575_Register_2;
int16 PCF7575_Register_3;


#bit LED0 = PCF7575_Register_1.0
#bit LED1 = PCF7575_Register_1.1
#bit LED2 = PCF7575_Register_1.2
#bit LED3 = PCF7575_Register_1.3
#bit LED4 = PCF7575_Register_1.4
#bit LED5 = PCF7575_Register_1.5
#bit LED6 = PCF7575_Register_1.6
#bit LED7 = PCF7575_Register_1.7
#bit LED8 = PCF7575_Register_1.8
#bit LED9 = PCF7575_Register_1.9
#bit LED11 = PCF7575_Register_1.10
#bit LED12 = PCF7575_Register_1.11
#bit LED13 = PCF7575_Register_1.12
#bit LED14 = PCF7575_Register_1.13
#bit LED15 = PCF7575_Register_1.14
#bit LED16 = PCF7575_Register_1.15

#bit LED17 = PCF7575_Register_2.0
#bit LED18 = PCF7575_Register_2.1
#bit LED19 = PCF7575_Register_2.2
#bit LED20 = PCF7575_Register_2.3
#bit LED21 = PCF7575_Register_2.4
#bit LED22 = PCF7575_Register_2.5
#bit LED23 = PCF7575_Register_2.6
#bit LED24 = PCF7575_Register_2.7
#bit LED25 = PCF7575_Register_2.8
#bit LED26 = PCF7575_Register_2.9
#bit LED27 = PCF7575_Register_2.10
#bit LED28 = PCF7575_Register_2.11
#bit LED29 = PCF7575_Register_2.12
#bit LED30 = PCF7575_Register_2.13
#bit LED31 = PCF7575_Register_2.14
#bit LED32 = PCF7575_Register_2.15

#bit LED33 = PCF7575_Register_3.0
#bit LED34 = PCF7575_Register_3.1
#bit LED35 = PCF7575_Register_3.2
#bit LED36 = PCF7575_Register_3.3
#bit LED37 = PCF7575_Register_3.4
#bit LED38 = PCF7575_Register_3.5
#bit LED39 = PCF7575_Register_3.6
#bit LED40 = PCF7575_Register_3.7
#bit LED41 = PCF7575_Register_3.8
#bit LED42 = PCF7575_Register_3.9
#bit LED43 = PCF7575_Register_3.10
#bit LED44 = PCF7575_Register_3.11
#bit LED45 = PCF7575_Register_3.12
#bit LED46 = PCF7575_Register_3.13
#bit LED47 = PCF7575_Register_3.14
#bit LED48 = PCF7575_Register_3.15


then LED0=ON;
Update_LEDS();
delay_ms(250);

LED0=OFF;
Update_LEDS();
delay_ms(2500);

nicely flashes the LED, having defined ON to be 1 etc


I also had a play with this



int16 PCF7575_Register_Array[3];


void Ripple_LEDS()
{

if ((PCF7575_Register_Array[0]==0) && (PCF7575_Register_Array[1]==0) && (PCF7575_Register_Array[2]==0)) PCF7575_Register_Array[0]=1;

write_PCF8575(0, PCF7575_Register_Array[0]);
write_PCF8575(1, PCF7575_Register_Array[1]);
write_PCF8575(2, PCF7575_Register_Array[2]);

rotate_left(PCF7575_Register_Array,6);

} // end of function

and it works

I havent done any coding for 2 years, so am very rusty :-(

Mike
Ttelmah
Guest







PostPosted: Mon Sep 05, 2005 2:55 am     Reply with quote

Mark wrote:
Ttelmah wrote:
The other 6 is also right.
The variables for CCS's rotate functions, are the address to rotate, and the numer of bytes to rotate. Six bytes. I went away, and found myself thinking: '6*8=48'. I was right. :-)

Best Wishes


The rotate and shift functions rotate bits, not bytes.

Er. Yes.
They rotate bits _in_ bytes.
They are called with the address of the first byte in a block, and the number of _bytes_ to be handled in the rotation. They only rotate by one bit at a time, but can be called with a block of six bytes, and will rotate the entire _block_ by one bit...

Best Wishes
MikeW



Joined: 15 Sep 2003
Posts: 184
Location: Warrington UK

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oh bugger
PostPosted: Mon Sep 05, 2005 7:32 am     Reply with quote

Sorry to be a pain, but the compiler throws up an error immediately.


error[48] : Expecting a (

this is at the end of the structure bit48 {

line. I am using V3.233, but i get the same error on v3.230.

the only line above the error line, is an include header file, which works with my original working code (see above)

Mike
MikeW



Joined: 15 Sep 2003
Posts: 184
Location: Warrington UK

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a small step forward
PostPosted: Mon Sep 05, 2005 8:10 am     Reply with quote

OK, making progress,

#define structure struct

now lets the compiler know what "stucture" means


next problem, what does "bitno " do, and where is it defined.


Mike
MikeW



Joined: 15 Sep 2003
Posts: 184
Location: Warrington UK

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nearly there now !!
PostPosted: Mon Sep 05, 2005 8:23 am     Reply with quote

nearly there now

#include "Version#2.h" // header file


#define structure struct // mikes added line
int8 bitno ; // mikes added line


structure bit48
{
int8 b[6];
};

#define RR48(x) rotate_right(&x,6)
#define RL48(x) rotate_left(&x,6)

int1 is_set(struct bit48 val,int8 bit_no)
{
int8 locn;
locn=bit_no>>3;
bitno&=7;
return (bit_test(val.b[locn],bitno));
}

void set_bit(struct bit48 *val,int8 bit_no)
{
int8 locn;
locn=bit_no>>3;
bitno&=7;
bit_set(val->b[locn],bitno);
}



void clear_bit(struct bit48 *val,int8 bit_no)
{
int8 locn;
locn=bit_no>>3;
bitno&=7;
bit_clear(val->b[locn],bitno);
}



void clear_all(struct bit48 *val)
{
int8 ctr;
for (ctr=0;ctr<6;ctr++) val->b[ctr]=0;
}



void main()
{
struct bit48 LEDstore;
//initialise as needed here

//Clears the varaible
clear_all(&LEDstore);

//Set a specific bit
set_bit(&LEDstore,2);

//Rotate the variable right
RR48(LEDstore);

//Rotate the variable left
RL48(LEDstore);

//Test a bit
if (is_set(LEDstore,2)) { //***** gives an error "Structures and Unions can not be parameters (use* or &) rotate_left

}
}

last problem seems to be with test a bit function


Mike
Mark



Joined: 07 Sep 2003
Posts: 2838
Location: Atlanta, GA

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PostPosted: Tue Sep 06, 2005 6:21 am     Reply with quote

don't use a #define for structure. It should just be struct

Code:
struct bit48
{
int8 b[6];
};
Ttelmah
Guest







PostPosted: Tue Sep 06, 2005 7:47 am     Reply with quote

Change 'is_set' to:
Code:

int1 is_set(struct bit48 *val,int8 bit_no) {
   int8 locn;
   locn=bit_no>>3;
   bitno&=7;
   return (bit_test(val->b[locn],bitno);
}

Note the change both in the declaration, and the return line.
And call it with the address as:
if (is_set(&LEDstore,2))

Best Wishes
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