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putting custom characters on a LCD(4x16) screen

 
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jan_boes



Joined: 04 Feb 2004
Posts: 3

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putting custom characters on a LCD(4x16) screen
PostPosted: Wed Feb 04, 2004 3:43 am     Reply with quote

how many custom made characters can i create on a LCD.
at this point I only can create 8.
i have a 4x16 LCD and i want at least 32 characters.

thanx in advance.
mpfj



Joined: 09 Sep 2003
Posts: 95
Location: UK

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PostPosted: Wed Feb 04, 2004 7:12 am     Reply with quote

You might get more help if you could give us the Make / Model of the LCD you are using ...
SteveS



Joined: 27 Oct 2003
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PostPosted: Wed Feb 04, 2004 7:29 am     Reply with quote

As I recall, all LCDs I used in the past only had 8 programmable (RAM)characters - perhaps newer controllers offer more. You may need to look at a different LCD. ALternatively, if you do not need all 32 characters shown at one time you could reprogram the 8 RAM characters as needed, but you are still limited to 8 custom characters displayed at one time.

- SteveS
jan_boes



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PostPosted: Mon Feb 09, 2004 6:12 am     Reply with quote

thanx
rwyoung



Joined: 12 Nov 2003
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Location: Lawrence, KS USA

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PostPosted: Mon Feb 09, 2004 8:38 am     Reply with quote

The "average" LCD (or VFD) display has 64 CGRam locations and each custom character is made from 8 CGRam locations. One word per row for both the 5x7 and 5x8 pixel types.

This is what I did and it works on several different brands of LCD and a Noritake VFD (the Noritake VFD seems to be the most fickle of the bunch).

Code:

/*******************************************************************************
 * Battery icons
 ******************************************************************************/
const int8 lcd_characters[] = {
  0x04, 0x0E, 0x0A, 0x0A, 0x0A, 0x0E, 0x0E, 0x00,   // 25%
  0x04, 0x0E, 0x0A, 0x0A, 0x0E, 0x0E, 0x0E, 0x00,   // 50%
  0x04, 0x0E, 0x0A, 0x0E, 0x0E, 0x0E, 0x0E, 0x00,   // 75%
  0x04, 0x0E, 0x0E, 0x0E, 0x0E, 0x0E, 0x0E, 0x00,   // 100%
  0x04, 0x0E, 0x0A, 0x0A, 0x0A, 0x0A, 0x0E, 0x00,   // LOW
  0x04, 0x0A, 0x15, 0x04, 0x04, 0x04, 0x04, 0x04,   // UP
  0x1C, 0x14, 0x1C, 0x07, 0x04, 0x06, 0x04, 0x00,   // degF
  0x1C, 0x14, 0x1C, 0x07, 0x04, 0x04, 0x07, 0x00};   // degC


...
more code
...
void lcd_init ()
{
  int8 i;
#use fast_io(B)
  set_tris_lcd (LCD_WRITE);
  lcd.rs = 0;
  lcd.rw = 0;
  lcd.enable = 0;
  delay_ms (15);
  for (i = 1; i <= 3; ++i)
    {
      lcd_send_nibble (3);
      delay_ms (5);
    }
  lcd_send_nibble (2);

  for (i = 0; i <= 3; ++i)
    lcd_send_byte (0, LCD_INIT_STRING[i]);
  delay_us (100);

  lcd_clear ();

  // program battery indicator graphics into CG RAM
  lcd_send_byte (0, 0x40);
  for (i = 0; i < 64; i++)
  {
    delay_us(100);
    lcd_send_byte (1, lcd_characters[i]);
  }
  lcd_on ();
}


Most of the lcd_init() routine is taken from the lcd example code provided by CCS.

The last loop loads in the CGRam characters. The 100us delay is pretty long for this application but since I modified the lcd_send_byte() code so that it doesn't read back status, some LCDs need a little longer to complete their internal processes.

For your application, if you can group your custom characters into 8 groups of 8 you might be able to load and reload as needed without too much delay aparent to the end user.
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Rob Young
The Screw-Up Fairy may just visit you but he has crashed on my couch for the last month!
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