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Mathematics

 
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nailuy



Joined: 21 Sep 2010
Posts: 159

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Mathematics
PostPosted: Sat Nov 24, 2018 2:48 am     Reply with quote

Hi,
I use PIC16F886 with 3 digits on 7 seg for output display and for input keys multiplexed 10 in total from 0-9.
I want to know why my number made with little math is not working well.
I found solution for helping in math but in my opinion is improvisation.
Code:

         if (TST[0]>2){
            VAR=VAR+256;
            }
         if (TST[0]>5){     
            VAR=VAR+256;
            }
         if (TST[0]>7){     
            VAR=VAR+256;

without this code until 299 is working well, at 300 show 044, and insted of 301 show 045, ...and continue as well at 699...700

Code:

///in *.h
static unsigned int16 VAR;
static unsigned int8 TST[3];
/////////////////////////////////
//cutting in program
/////////////////////////////////
//         DISP[2]=TST[2];    //for testing
//         DISP[1]=TST[1];    //for testing
//         DISP[0]=TST[0];    //for testing
         VAR=TST[0]*100;
         VAR=TST[1]*10+VAR;
         VAR=TST[2]+VAR;
         if (TST[0]>2){
            VAR=VAR+256;
            }
         if (TST[0]>5){     
            VAR=VAR+256;
            }
         if (TST[0]>7){     
            VAR=VAR+256;
           
   MMM=VAR;
   DISP[0]=MMM/100;            //for disp1
   DISP[1]=(MMM/10)%10;     //for disp2
   DISP[2]=MMM%10;            //for disp3
///////////////////////////////////////////////////////////
//end prog.


THANK YOU!
guy



Joined: 21 Oct 2005
Posts: 297

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PostPosted: Sat Nov 24, 2018 3:44 am     Reply with quote

Hi!
Here are some ideas:
1. use your debugger or simulator and step through the code to see at what point the code is not working well.
2.
Code:
static unsigned int16 VAR;
static unsigned int8 TST[3];
         VAR=TST[0]*100;

maybe the compiler decides to work at 8 bit math.
Instead try:
VAR=(int16)TST[0]*100;
nailuy



Joined: 21 Sep 2010
Posts: 159

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Case solved
PostPosted: Sat Nov 24, 2018 4:39 am     Reply with quote

dear Guy
you are right Smile
VAR=(int16)TST[0]*100; is solution. Compiler is working like is int8 because variable is declared as int8.
may be if I can declare an variable like int4 I use because that is necesay for me. Smile
Now is working without "improvisation"
Thank you GUY
have nice day.
Ttelmah



Joined: 11 Mar 2010
Posts: 19520

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PostPosted: Sat Nov 24, 2018 8:36 am     Reply with quote

You can make a 4bit 'component part' using bitfields, but remember that the
chip fundamentally works in bytes, so two would have to be declared together
in a byte, and accessing these will be less efficient than accessing the byte
itself.

The C 'rule' on types, is that when any maths operation is used, the maths
'type' will be that of the highest type in the operation. So:

int8*int8 -> int8 maths
int8*int16 -> int16 maths
int16*int16 -> int16 maths.
int32*int8 -> int32 maths

etc. etc..

Some compilers/chips will explicitly support overflows. So on the PC for
example, if the maths is performed using the maths co-processor it'll
automatically be using a larger type always for the maths.

You could have made the operation work, with simply:

VAR=TST[0]*100L;

The 'L' here says that this '100' constant, is a 'long' (int16) constant, not
an int8.
Explicitly casting up is the other way to go.
nailuy



Joined: 21 Sep 2010
Posts: 159

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PostPosted: Sat Nov 24, 2018 10:55 am     Reply with quote

yes Ttelmah.
your solution:
VAR=TST[0]*100L;
is also working and is using less RAM than:
VAR=(int16)TST[0]*100;

Thank you both for your little help.
For me both solutions are good and I understand why the compiler and the processor think so.
Ttelmah



Joined: 11 Mar 2010
Posts: 19520

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PostPosted: Sat Nov 24, 2018 11:09 am     Reply with quote

Yes. The reason it saves a little memory, is that the 100L, is stored as a long constant in the code, so doesn't have to be converted up to be 16bit. With the cast, both values have to be converted at runtime. Saves a little time and RAM. Smile
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