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vortexe90
Joined: 26 Feb 2013 Posts: 30 Location: Algeria
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Inclined at 90 ° character (error code)?? |
Posted: Sun Nov 10, 2013 3:47 pm |
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Hi guys ..........
Inclined at 90 ° character, is that the problem is in the data characters or subroutine
Resolution : 8x12.
data array :
Code: | const BYTE TEXT_8x12_1[21][12]={ 0,0,0,0,0,0,0,0,0,0,0,0 // ' ' 32
0,24,60,60,60,24,24,0,24,24,0,0, // '!' 33
54,54,54,20,0,0,0,0,0,0,0,0, // '"' 34
0,108,108,108,254,108,108,254,108,108,0,0, // '#' 35
24,24,124,198,6,60,120,192,198,124,24,24, // '$' 36 24,24,124,198,192,120,60,6,198,124,24,24,
0,0,0,98,102,12,24,48,102,198,0,0, // '%' 37
0,56,108,56,56,118,246,206,204,118,0,0, // '&' 38
12,12,12,24,0,0,0,0,0,0,0,0, // ''' 39
0,12,24,48,48,48,48,48,24,12,0,0, // '(' 40
0,48,24,12,12,12,12,12,24,48,0,0, // ')' 41
0,0,0,108,56,254,56,108,0,0,0,0, // '*' 42
0,0,0,24,24,126,24,24,0,0,0,0, // '+' 43
0,0,0,0,0,0,0,12,12,12,24,0, // ',' 44
0,0,0,0,0,254,0,0,0,0,0,0, // '-' 45
0,0,0,0,0,0,0,0,24,24,0,0, // '.' 46
0,0,2,6,12,24,48,96,192,128,0,0, // '/' 47
0,124,198,206,222,246,230,198,198,124,0,0, // '0' 48
0,24,120,24,24,24,24,24,24,126,0,0, // '1' 49
0,124,198,198,12,24,48,96,198,254,0,0, // '2' 50
0,124,198,6,6,60,6,6,198,124,0,0, // '3' 51
0,12,28,60,108,204,254,12,12,12,0,0 // '4' 52
};
const BYTE TEXT_8x12_2[21][12]={ 0,254,192,192,192,252,6,6,198,124,0,0, // '5' 53
0,124,198,192,192,252,198,198,198,124,0,0, // '6' 54
0,254,198,12,24,48,48,48,48,48,0,0, // '7' 55
0,124,198,198,198,124,198,198,198,124,0,0, // '8' 56
0,124,198,198,198,126,6,6,198,124,0,0, // '9' 57
0,0,0,12,12,0,0,12,12,0,0,0, // ':' 58
0,0,0,12,12,0,0,12,12,12,24,0, // ';' 59
0,12,24,48,96,192,96,48,24,12,0,0, // '<' 60
0,0,0,0,254,0,254,0,0,0,0,0, // '=' 61
0,96,48,24,12,6,12,24,48,96,0,0, // '>' 62
0,124,198,198,12,24,24,0,24,24,0,0, // '?' 63
0,124,198,198,222,222,222,220,192,126,0,0, // '@' 64
0,56,108,198,198,198,254,198,198,198,0,0, // 'A' 65
0,252,102,102,102,124,102,102,102,252,0,0, // 'B' 66
0,60,102,192,192,192,192,192,102,60,0,0, // 'C' 67
0,248,108,102,102,102,102,102,108,248,0,0, // 'D' 68
0,254,102,96,96,124,96,96,102,254,0,0, // 'E' 69
0,254,102,96,96,124,96,96,96,240,0,0, // 'F' 70
0,124,198,198,192,192,206,198,198,124,0,0, // 'G' 71
0,198,198,198,198,254,198,198,198,198,0,0, // 'H' 72
0,60,24,24,24,24,24,24,24,60,0,0 // 'I' 73
};
const BYTE TEXT_8x12_3[21][12]={ 0,60,24,24,24,24,24,216,216,112,0,0, // 'J' 74
0,198,204,216,240,240,216,204,198,198,0,0, // 'K' 75
0,240,96,96,96,96,96,98,102,254,0,0, // 'L' 76
0,198,198,238,254,214,214,214,198,198,0,0, // 'M' 77
0,198,198,230,230,246,222,206,206,198,0,0, // 'N' 78
0,124,198,198,198,198,198,198,198,124,0,0, // 'O' 79
0,252,102,102,102,124,96,96,96,240,0,0, // 'P' 80
0,124,198,198,198,198,198,198,214,124,6,0, // 'Q' 81
0,252,102,102,102,124,120,108,102,230,0,0, // 'R' 82
0,124,198,192,96,56,12,6,198,124,0,0, // 'S' 83
0,126,90,24,24,24,24,24,24,60,0,0, // 'T' 84
0,198,198,198,198,198,198,198,198,124,0,0, // 'U' 85
0,198,198,198,198,198,198,108,56,16,0,0, // 'V' 86
0,198,198,214,214,214,254,238,198,198,0,0, // 'W' 87
0,198,198,108,56,56,56,108,198,198,0,0, // 'X' 88
0,102,102,102,102,60,24,24,24,60,0,0, // 'Y' 89
0,254,198,140,24,48,96,194,198,254,0,0, // 'Z' 90
0,124,96,96,96,96,96,96,96,124,0,0, // '[' 91
0,0,128,192,96,48,24,12,6,2,0,0, // '\' 92
0,124,12,12,12,12,12,12,12,124,0,0, // ']' 93
16,56,108,198,0,0,0,0,0,0,0,0 // '^' 94
};
const BYTE TEXT_8x12_4[21][12]={ 0,0,0,0,0,0,0,0,0,0,0,255, // '_' 95
24,24,24,12,0,0,0,0,0,0,0,0, // '`' 96
0,0,0,0,120,12,124,204,220,118,0,0, // 'a' 97
0,224,96,96,124,102,102,102,102,252,0,0, // 'b' 98
0,0,0,0,124,198,192,192,198,124,0,0, // 'c' 99
0,28,12,12,124,204,204,204,204,126,0,0, // 'd' 100
0,0,0,0,124,198,254,192,198,124,0,0, // 'e' 101
0,28,54,48,48,252,48,48,48,120,0,0, // 'f' 102
0,0,0,0,118,206,198,198,126,6,198,124, // 'g' 103
0,224,96,96,108,118,102,102,102,230,0,0, // 'h' 104
0,24,24,0,56,24,24,24,24,60,0,0, // 'i' 105
0,12,12,0,28,12,12,12,12,204,204,120, // 'j' 106
0,224,96,96,102,108,120,108,102,230,0,0, // 'k' 107
0,56,24,24,24,24,24,24,24,60,0,0, // 'l' 108
0,0,0,0,108,254,214,214,198,198,0,0, // 'm' 109
0,0,0,0,220,102,102,102,102,102,0,0, // 'n' 110
0,0,0,0,124,198,198,198,198,124,0,0, // 'o' 111
0,0,0,0,220,102,102,102,124,96,96,240, // 'p' 112
0,0,0,0,118,204,204,204,124,12,12,30, // 'q' 113
0,0,0,0,220,102,96,96,96,240,0,0, // 'r' 114
0,0,0,0,124,198,112,28,198,124,0,0 // 's' 115
};
const BYTE TEXT_8x12_5[11][12]={ 0,48,48,48,252,48,48,48,54,28,0,0, // 't' 116
0,0,0,0,204,204,204,204,204,118,0,0, // 'u' 117
0,0,0,0,198,198,198,108,56,16,0,0, // 'v' 118
0,0,0,0,198,198,214,214,254,108,0,0, // 'w' 119
0,0,0,0,198,108,56,56,108,198,0,0, // 'x' 120
0,0,0,0,198,198,198,206,118,6,198,124, // 'y' 121
0,0,0,0,254,140,24,48,98,254,0,0, // 'z' 122
0,14,24,24,24,112,24,24,24,14,0,0, // '{' 123
0,24,24,24,24,0,24,24,24,24,0,0, // '|' 124
0,112,24,24,24,14,24,24,24,112,0,0, // '}' 125
0,70,169,168,72,8,9,6,0,0,0,0 // Degree C symbol (oC) 126
// 0,118,220,0,0,0,0,0,0,0,0,0, // '~' 126
}; |
subroutine :
Code: | void glcd_text111(int16 x, int16 y, char* textptr, int8 size, int1 color)
{
int8 j, k, l, m; // Loop counters
int8 pixelData[12]; // Stores character data
for(; *textptr != '\0'; ++textptr, ++x)// Loop through the passed string
{
if(*textptr < '5') // Checks if the letter is in the first text array
memcpy(pixelData, TEXT_8x12_1[*textptr-' '], 12);
else if(*textptr < 'J') // Check if the letter is in the second array
memcpy(pixelData, TEXT_8x12_2[*textptr-'5'], 12);
else if(*textptr < '_') // Check if the letter is in the third array
memcpy(pixelData, TEXT_8x12_3[*textptr-'J'], 12);
else if(*textptr < 't') // Check if the letter is in the forth array
memcpy(pixelData, TEXT_8x12_4[*textptr-'_'], 12);
else if(*textptr <= '~') // Check if the letter is in the fifth array
memcpy(pixelData, TEXT_8x12_5[*textptr-'t'], 12);
else
memcpy(pixelData, TEXT_8x12_1[0], 12); // Default to space
// Handles newline and carriage returns
switch(*textptr)
{
case '\n':
y += 12*size + 1;
continue;
case '\r':
x = 0;
continue;
} |
the main lines code :
Code: | CHAR PP[]="T6253ABab$ )°C!";
glcd_text111(40, 20, PP, 1, 1);
glcd_text57(40, 50, PP, 1, 1); |
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oxo
Joined: 13 Nov 2012 Posts: 219 Location: France
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Re: Inclined at 90 ° character (error code)?? |
Posted: Mon Nov 11, 2013 4:29 am |
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vortexe90 wrote: | Inclined at 90 ° character, is that the problem is in the data characters or subroutine |
The answer is *either*..
You can either change the character definitions, OR change to code to work with the characters as they are. |
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temtronic
Joined: 01 Jul 2010 Posts: 9171 Location: Greensville,Ontario
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Posted: Tue Nov 12, 2013 7:03 am |
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The third answer can be the LCD module !
Are the pixels actually square in shape? Check the datasheet !If not, then simply rotating an 8by12 character data 90* into a 12by8 character will never be the same.
If they are square, then Oxo is right.Try a simple test of a few 90* characters and display them as well as your 'test data' to compare.
I did see the $ sign was 'funny' on the display.....hmmm...
Your 'program' isn't complete so I can't comment on the 'subroutine' that actually takes the data and displays it.
hth
jay |
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dyeatman
Joined: 06 Sep 2003 Posts: 1924 Location: Norman, OK
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Posted: Tue Nov 12, 2013 8:20 am |
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This looks like Proteus/ISIS is that what you are using? _________________ Google and Forum Search are some of your best tools!!!! |
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temtronic
Joined: 01 Jul 2010 Posts: 9171 Location: Greensville,Ontario
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Posted: Tue Nov 12, 2013 8:25 am |
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Yikes...I never thought of that !!! Then again I've had a headache for 53 hours straight so I'm a we bit tired..
That'll be the error right there....'simulation'.......sigh........
jay |
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PCM programmer
Joined: 06 Sep 2003 Posts: 21708
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Posted: Tue Nov 12, 2013 10:52 am |
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You can see the reason for the problem by comparing the two font tables.
Here is part of the table from the first post. Notice how the dots for the !
symbol are spread over several bytes:
Quote: | const BYTE TEXT_8x12_1[21][12]={
0,0,0,0,0,0,0,0,0,0,0,0 // ' ' 32
0,24,60,60,60,24,24,0,24,24,0,0, // '!' 33
54,54,54,20,0,0,0,0,0,0,0,0, // '"' 34
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Here's the font table from the CCS driver file, glcd.c. Notice how the
dots for the ! symbol are contained in one byte.
Quote: |
const BYTE TEXT[51][5] ={
0x00, 0x00, 0x00, 0x00, 0x00, // SPACE
0x00, 0x00, 0x5F, 0x00, 0x00, // !
0x00, 0x03, 0x00, 0x03, 0x00, // " |
The two tables are not compatible. The CCS font table assumes that your
graphic LCD has a memory map, such that one column in a character cell
can be written as a single byte. The upper font table is not written
that way. If you try use the CCS driver methods (using memcpy) with
the first font table, you will get sideways characters. |
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