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serial GLCD

 
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respected



Joined: 16 May 2006
Posts: 95

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serial GLCD
PostPosted: Fri Mar 16, 2012 1:17 pm     Reply with quote

Hi. I want to use serial glcd, but I want to use glcd_text57 function at the same time. How I can change ?
PCM programmer



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PostPosted: Fri Mar 16, 2012 1:31 pm     Reply with quote

Post the manufacturer and part number of your serial GLCD. Also post
a link to the documentation (PDF files) for it.
respected



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PostPosted: Fri Mar 16, 2012 1:36 pm     Reply with quote

glcd microcontroller UC1701
http://www.lcd-module.de/eng/pdf/zubehoer/uc1701.pdf

I used reset,clock,data,cs, dc (total 5 wire)
PCM programmer



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PostPosted: Fri Mar 16, 2012 2:32 pm     Reply with quote

That's the controller chip. Post the website link for the complete LCD unit.
respected



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PostPosted: Fri Mar 16, 2012 2:44 pm     Reply with quote

https://rapidshare.com/files/716677538/HMG2864-P13.pdf
it is datasheet
Code:

glcdserial.c
//Speed
    #define Speed   8       //4,8,20

//Pinout
   
   
#define   SDO   PIN_B5  // RD0 pin-19        pin-13 Serial data
#define   SCL  PIN_B4  //lcdport.4  // RD1 pin-20        pin-05 Serial clock
#define   DC   PIN_B3  //lcdport.5  // RD2 pin-21        pin-04 Data or Command mode
#define   RST   PIN_B2  //lcdport.6  // RD4 pin-23        pin-14 LCD Reset
#define   CS    PIN_B1  //lcdport.7  // RD3 pin-22        pin-02 LCD Chip select

//Styles
    #define None        0x00
    #define Strike      0x10
    #define DblStrike   0x24
    #define Underline   0x80
    #define Overline    0x01
//Prototypes
    #define bitset(var,bitno) (var|=1<<bitno);
    #define bitclr(var,bitno) (var&=~(1<<bitno));

void CLS(void);
void LCD_Init(void);
void SendBuff(void);
void LCD_Reset(void);
void ClearBuff(void);
void SendByte(unsigned char data);
void LCDCircle(char x0, char y0, char radius);
unsigned char bitchk(unsigned char var,char bitno);
void SetPixel(unsigned char top, unsigned char left);
void LCD_Send(unsigned char cmd, unsigned char type);
void LCDRect(char x0, char y0, char width, char height);
void LCDImage(rom unsigned char *image,char left, char top);
void LCDLine(char top0, char left0, char top1, char left1);
void LCDCube(char Sq0T,char Sq0L,char Sq1T,char Sq1L,char width, char height);
void LCDChar(unsigned char letter,unsigned char font,unsigned char style,unsigned char top, unsigned char left);
void LCDString(rom unsigned char *str,unsigned char font,unsigned char style,unsigned char top, unsigned char left);

    unsigned char ScreenBuff[8][96];


byte const  Font5x7[98][5] = {
                  { 0x00,0x00,0x00,0x00,0x00 },  // 20 space
                  { 0x00,0x00,0x5f,0x00,0x00 },  // 21 !
                  { 0x00,0x07,0x00,0x07,0x00 },  // 22 "
                  { 0x14,0x7f,0x14,0x7f,0x14 },  // 23 #
                  { 0x24,0x2a,0x7f,0x2a,0x12 },  // 24 $
                  { 0x23,0x13,0x08,0x64,0x62 },  // 25 %
                  { 0x36,0x49,0x55,0x22,0x50 },  // 26 &
                  { 0x00,0x05,0x03,0x00,0x00 },  // 27 '
                  { 0x00,0x1c,0x22,0x41,0x00 },  // 28 (
                  { 0x00,0x41,0x22,0x1c,0x00 },  // 29 )
                  { 0x14,0x08,0x3e,0x08,0x14 },  // 2a *
                  { 0x08,0x08,0x3e,0x08,0x08 },  // 2b +
                  { 0x00,0x50,0x30,0x00,0x00 },  // 2c ,
                  { 0x08,0x08,0x08,0x08,0x08 },  // 2d -
                  { 0x00,0x60,0x60,0x00,0x00 },  // 2e .
                  { 0x20,0x10,0x08,0x04,0x02 },  // 2f /
                  { 0x3e,0x51,0x49,0x45,0x3e },  // 30 0
                  { 0x00,0x42,0x7f,0x40,0x00 },  // 31 1
                  { 0x42,0x61,0x51,0x49,0x46 },  // 32 2
                  { 0x21,0x41,0x45,0x4b,0x31 },  // 33 3
                  { 0x18,0x14,0x12,0x7f,0x10 },  // 34 4
                  { 0x27,0x45,0x45,0x45,0x39 },  // 35 5
                  { 0x3c,0x4a,0x49,0x49,0x30 },  // 36 6
                  { 0x01,0x71,0x09,0x05,0x03 },  // 37 7
                  { 0x36,0x49,0x49,0x49,0x36 },  // 38 8
                  { 0x06,0x49,0x49,0x29,0x1e },  // 39 9
                  { 0x00,0x36,0x36,0x00,0x00 },  // 3a :
                  { 0x00,0x56,0x36,0x00,0x00 },  // 3b ;
                  { 0x08,0x14,0x22,0x41,0x00 },  // 3c <
                  { 0x14,0x14,0x14,0x14,0x14 },  // 3d =
                  { 0x00,0x41,0x22,0x14,0x08 },  // 3e >
                  { 0x02,0x01,0x51,0x09,0x06 },  // 3f ?
                  { 0x32,0x49,0x79,0x41,0x3e },  // 40 @
                  { 0x7e,0x11,0x11,0x11,0x7e },  // 41 A
                  { 0x7f,0x49,0x49,0x49,0x36 },  // 42 B
                  { 0x3e,0x41,0x41,0x41,0x22 },  // 43 C
                  { 0x7f,0x41,0x41,0x22,0x1c },  // 44 D
                  { 0x7f,0x49,0x49,0x49,0x41 },  // 45 E
                  { 0x7f,0x09,0x09,0x09,0x01 },  // 46 F
                  { 0x3e,0x41,0x49,0x49,0x7a },  // 47 G
                  { 0x7f,0x08,0x08,0x08,0x7f },  // 48 H
                  { 0x00,0x41,0x7f,0x41,0x00 },  // 49 I
                  { 0x20,0x40,0x41,0x3f,0x01 },  // 4a J
                  { 0x7f,0x08,0x14,0x22,0x41 },  // 4b K
                  { 0x7f,0x40,0x40,0x40,0x40 },  // 4c L
                  { 0x7f,0x02,0x0c,0x02,0x7f },  // 4d M
                  { 0x7f,0x04,0x08,0x10,0x7f },  // 4e N
                  { 0x3e,0x41,0x41,0x41,0x3e },  // 4f O
                  { 0x7f,0x09,0x09,0x09,0x06 },  // 50 P
                  { 0x3e,0x41,0x51,0x21,0x5e },  // 51 Q
                  { 0x7f,0x09,0x19,0x29,0x46 },  // 52 R
                  { 0x46,0x49,0x49,0x49,0x31 },  // 53 S
                  { 0x01,0x01,0x7f,0x01,0x01 },  // 54 T
                  { 0x3f,0x40,0x40,0x40,0x3f },  // 55 U
                  { 0x1f,0x20,0x40,0x20,0x1f },  // 56 V
                  { 0x3f,0x40,0x38,0x40,0x3f },  // 57 W
                  { 0x63,0x14,0x08,0x14,0x63 },  // 58 X
                  { 0x07,0x08,0x70,0x08,0x07 },  // 59 Y
                  { 0x61,0x51,0x49,0x45,0x43 },  // 5a Z
                  { 0x00,0x7f,0x41,0x41,0x00 },  // 5b [
                  { 0x02,0x04,0x08,0x10,0x20 },  // 5c 55
                  { 0x00,0x41,0x41,0x7f,0x00 },  // 5d ]
                  { 0x04,0x02,0x01,0x02,0x04 },  // 5e ^
                  { 0x40,0x40,0x40,0x40,0x40 },  // 5f _
                  { 0x00,0x01,0x02,0x04,0x00 },  // 60 `
                  { 0x20,0x54,0x54,0x54,0x78 },  // 61 a
                  { 0x7f,0x48,0x44,0x44,0x38 },  // 62 b
                  { 0x38,0x44,0x44,0x44,0x20 },  // 63 c
                  { 0x38,0x44,0x44,0x48,0x7f },  // 64 d
                  { 0x38,0x54,0x54,0x54,0x18 },  // 65 e
                  { 0x08,0x7e,0x09,0x01,0x02 },  // 66 f
                  { 0x0c,0x52,0x52,0x52,0x3e },  // 67 g
                  { 0x7f,0x08,0x04,0x04,0x78 },  // 68 h
                  { 0x00,0x44,0x7d,0x40,0x00 },  // 69 i
                  { 0x20,0x40,0x44,0x3d,0x00 },  // 6a j
                  { 0x7f,0x10,0x28,0x44,0x00 },  // 6b k
                  { 0x00,0x41,0x7f,0x40,0x00 },  // 6c l
                  { 0x7c,0x04,0x18,0x04,0x78 },  // 6d m
                  { 0x7c,0x08,0x04,0x04,0x78 },  // 6e n
                  { 0x38,0x44,0x44,0x44,0x38 },  // 6f o
                  { 0x7c,0x14,0x14,0x14,0x08 },  // 70 p
                  { 0x08,0x14,0x14,0x18,0x7c },  // 71 q
                  { 0x7c,0x08,0x04,0x04,0x08 },  // 72 r
                  { 0x48,0x54,0x54,0x54,0x20 },  // 73 s
                  { 0x04,0x3f,0x44,0x40,0x20 },  // 74 t
                  { 0x3c,0x40,0x40,0x20,0x7c },  // 75 u
                  { 0x1c,0x20,0x40,0x20,0x1c },  // 76 v
                  { 0x3c,0x40,0x30,0x40,0x3c },  // 77 w
                  { 0x44,0x28,0x10,0x28,0x44 },  // 78 x
                  { 0x0c,0x50,0x50,0x50,0x3c },  // 79 y
                  { 0x44,0x64,0x54,0x4c,0x44 },  // 7a z
                  { 0x00,0x08,0x36,0x41,0x00 },  // 7b {
                  { 0x00,0x00,0x7f,0x00,0x00 },  // 7c |
                  { 0x00,0x41,0x36,0x08,0x00 },  // 7d }
                  { 0x10,0x08,0x08,0x10,0x08 },  // 7e ~
                  { 0x78,0x46,0x41,0x46,0x78 },  // 7f &brvbar;
                  { 0x18,0x3C,0x7E,0xDB,0x99 }   //Custom Arrow // Now ASCII: 128
};
 
byte const Font8x8[98][8] =
{
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  32
   { 0x00,0x00,0x00,0x5F,0x5F,0x00,0x00,0x00 },       // ASCII -  33
   { 0x00,0x00,0x03,0x07,0x00,0x07,0x03,0x00 },       // ASCII -  34
   { 0x00,0x10,0x74,0x1C,0x77,0x1C,0x17,0x04 },       // ASCII -  35
   { 0x00,0x24,0x2E,0x2A,0x7F,0x2A,0x3A,0x10 },       // ASCII -  36
   { 0x00,0x4C,0x6A,0x76,0x1A,0x6A,0x56,0x33 },       // ASCII -  37
   { 0x00,0x30,0x7A,0x4F,0x5D,0x37,0x7A,0x48 },       // ASCII -  38
   { 0x00,0x00,0x04,0x07,0x03,0x00,0x00,0x00 },       // ASCII -  39
   { 0x00,0x00,0x00,0x1C,0x3E,0x63,0x41,0x00 },       // ASCII -  40
   { 0x00,0x00,0x41,0x63,0x3E,0x1C,0x00,0x00 },       // ASCII -  41
   { 0x00,0x08,0x2A,0x3E,0x1C,0x3E,0x2A,0x08 },       // ASCII -  42
   { 0x00,0x08,0x08,0x3E,0x3E,0x08,0x08,0x00 },       // ASCII -  43
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  44
   { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 },       // ASCII -  45
   { 0x00,0x00,0x00,0x60,0x60,0x00,0x00,0x00 },       // ASCII -  46
   { 0x00,0x60,0x30,0x18,0x0C,0x06,0x03,0x01 },       // ASCII -  47
   { 0x00,0x1C,0x3E,0x61,0x43,0x3E,0x1C,0x00 },       // ASCII -  48
   { 0x00,0x00,0x44,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII -  49
   { 0x00,0x46,0x67,0x71,0x59,0x4F,0x66,0x00 },       // ASCII -  50
   { 0x00,0x22,0x63,0x49,0x4D,0x7F,0x32,0x00 },       // ASCII -  51
   { 0x00,0x18,0x1C,0x52,0x7F,0x7F,0x50,0x00 },       // ASCII -  52
   { 0x00,0x2F,0x6F,0x45,0x45,0x7D,0x39,0x00 },       // ASCII -  53
   { 0x00,0x3C,0x7E,0x4B,0x49,0x79,0x30,0x00 },       // ASCII -  54
   { 0x00,0x07,0x43,0x71,0x7D,0x0F,0x03,0x00 },       // ASCII -  55
   { 0x00,0x36,0x7F,0x4D,0x59,0x7F,0x36,0x00 },       // ASCII -  56
   { 0x00,0x06,0x4F,0x49,0x69,0x3F,0x1E,0x00 },       // ASCII -  57
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  58
   { 0x00,0x00,0x00,0x66,0x66,0x00,0x00,0x00 },       // ASCII -  59
   { 0x00,0x00,0x08,0x1C,0x36,0x63,0x41,0x00 },       // ASCII -  60
   { 0x00,0x14,0x14,0x14,0x14,0x14,0x14,0x00 },       // ASCII -  61
   { 0x00,0x00,0x41,0x63,0x36,0x1C,0x08,0x00 },       // ASCII -  62
   { 0x00,0x02,0x07,0x51,0x59,0x0F,0x06,0x00 },       // ASCII -  63
   { 0x00,0x3E,0x41,0x5D,0x55,0x5D,0x51,0x1E },       // ASCII -  64
   { 0x00,0x40,0x70,0x1D,0x17,0x1F,0x78,0x60 },       // ASCII -  65
   { 0x00,0x41,0x7F,0x7F,0x49,0x4F,0x7E,0x30 },       // ASCII -  66
   { 0x00,0x1C,0x3E,0x63,0x41,0x41,0x42,0x27 },       // ASCII -  67
   { 0x00,0x41,0x7F,0x7F,0x41,0x63,0x3E,0x1C },       // ASCII -  68
   { 0x00,0x41,0x7F,0x7F,0x49,0x5D,0x41,0x63 },       // ASCII -  69
   { 0x00,0x41,0x7F,0x7F,0x49,0x1D,0x01,0x03 },       // ASCII -  70
   { 0x00,0x1C,0x3E,0x63,0x41,0x51,0x72,0x77 },       // ASCII -  71
   { 0x00,0x7F,0x7F,0x08,0x08,0x7F,0x7F,0x00 },       // ASCII -  72
   { 0x00,0x00,0x41,0x7F,0x7F,0x41,0x00,0x00 },       // ASCII -  73
   { 0x00,0x30,0x70,0x41,0x41,0x7F,0x3F,0x01 },       // ASCII -  74
   { 0x00,0x7F,0x7F,0x08,0x1C,0x77,0x63,0x41 },       // ASCII -  75
   { 0x00,0x41,0x7F,0x7F,0x41,0x40,0x60,0x70 },       // ASCII -  76
   { 0x00,0x7F,0x7E,0x0C,0x18,0x0C,0x7E,0x7F },       // ASCII -  77
   { 0x00,0x7F,0x7E,0x0C,0x18,0x30,0x7F,0x7F },       // ASCII -  78
   { 0x00,0x1C,0x3E,0x63,0x41,0x63,0x3E,0x1C },       // ASCII -  79
   { 0x00,0x41,0x7F,0x7F,0x49,0x09,0x0F,0x06 },       // ASCII -  80
   { 0x00,0x1C,0x3E,0x63,0x51,0x63,0x3E,0x1C },       // ASCII -  81
   { 0x00,0x7F,0x7F,0x09,0x19,0x7F,0x66,0x40 },       // ASCII -  82
   { 0x00,0x66,0x6F,0x4D,0x59,0x7B,0x33,0x00 },       // ASCII -  83
   { 0x00,0x03,0x41,0x7F,0x7F,0x41,0x03,0x00 },       // ASCII -  84
   { 0x00,0x3F,0x7F,0x40,0x40,0x40,0x7F,0x3F },       // ASCII -  85
   { 0x00,0x03,0x0F,0x3D,0x70,0x1D,0x07,0x01 },       // ASCII -  86
   { 0x00,0x0F,0x7F,0x30,0x1C,0x30,0x7F,0x0F },       // ASCII -  87
   { 0x00,0x63,0x77,0x1C,0x1C,0x77,0x63,0x00 },       // ASCII -  88
   { 0x01,0x03,0x47,0x7C,0x78,0x47,0x03,0x01 },       // ASCII -  89
   { 0x00,0x67,0x73,0x59,0x4D,0x67,0x73,0x00 },       // ASCII -  90
   { 0x00,0x00,0x00,0x7F,0x7F,0x41,0x41,0x00 },       // ASCII -  91
   { 0x00,0x01,0x03,0x06,0x0C,0x18,0x30,0x60 },       // ASCII -  92
   { 0x00,0x00,0x41,0x41,0x7F,0x7F,0x00,0x00 },       // ASCII -  93
   { 0x00,0x00,0x04,0x06,0x03,0x06,0x04,0x00 },       // ASCII -  94
   { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 },       // ASCII -  95
   { 0x00,0x00,0x01,0x03,0x06,0x04,0x00,0x00 },       // ASCII -  96
   { 0x00,0x68,0x6C,0x54,0x54,0x3C,0x78,0x40 },       // ASCII -  97
   { 0x00,0x41,0x7F,0x3F,0x6C,0x44,0x7C,0x38 },       // ASCII -  98
   { 0x00,0x38,0x7C,0x44,0x44,0x6C,0x2C,0x00 },       // ASCII -  99
   { 0x00,0x38,0x7C,0x44,0x49,0x3F,0x7F,0x40 },       // ASCII - 100
   { 0x00,0x38,0x7C,0x54,0x54,0x5C,0x58,0x00 },       // ASCII - 101
   { 0x00,0x00,0x48,0x7E,0x7F,0x49,0x0B,0x02 },       // ASCII - 102
   { 0x00,0x48,0x7C,0x34,0x34,0x2C,0x68,0x44 },       // ASCII - 103
   { 0x00,0x41,0x7F,0x7F,0x08,0x04,0x7C,0x78 },       // ASCII - 104
   { 0x00,0x00,0x44,0x7D,0x7D,0x40,0x00,0x00 },       // ASCII - 105
   { 0x00,0x60,0x60,0x04,0x7D,0x7D,0x00,0x00 },       // ASCII - 106
   { 0x00,0x41,0x7F,0x7F,0x10,0x78,0x6C,0x44 },       // ASCII - 107
   { 0x00,0x00,0x41,0x7F,0x7F,0x40,0x00,0x00 },       // ASCII - 108
   { 0x00,0x7C,0x7C,0x0C,0x78,0x0C,0x7C,0x78 },       // ASCII - 109
   { 0x00,0x44,0x7C,0x7C,0x08,0x04,0x7C,0x78 },       // ASCII - 110
   { 0x00,0x38,0x7C,0x44,0x44,0x7C,0x38,0x00 },       // ASCII - 111
   { 0x00,0x04,0x7C,0x78,0x24,0x24,0x3C,0x18 },       // ASCII - 112
   { 0x00,0x18,0x3C,0x24,0x24,0x78,0x7C,0x00 },       // ASCII - 113
   { 0x00,0x44,0x7C,0x78,0x4C,0x04,0x1C,0x18 },       // ASCII - 114
   { 0x00,0x48,0x5C,0x5C,0x74,0x74,0x24,0x00 },       // ASCII - 115
   { 0x00,0x00,0x04,0x3E,0x7F,0x44,0x24,0x00 },       // ASCII - 116
   { 0x00,0x3C,0x7C,0x40,0x40,0x3C,0x7C,0x40 },       // ASCII - 117
   { 0x00,0x04,0x1C,0x3C,0x60,0x30,0x1C,0x04 },       // ASCII - 118
   { 0x00,0x1C,0x7C,0x30,0x1C,0x30,0x7C,0x1C },       // ASCII - 119
   { 0x00,0x44,0x6C,0x3C,0x10,0x78,0x6C,0x44 },       // ASCII - 120
   { 0x00,0x44,0x4C,0x1C,0x70,0x64,0x1C,0x0C },       // ASCII - 121
   { 0x00,0x4C,0x64,0x74,0x5C,0x4C,0x64,0x00 },       // ASCII - 122
   { 0x00,0x08,0x08,0x3E,0x77,0x41,0x41,0x00 },       // ASCII - 123
   { 0x00,0x00,0x00,0x7F,0x7F,0x00,0x00,0x00 },       // ASCII - 124
   { 0x00,0x41,0x41,0x77,0x3E,0x08,0x08,0x00 },       // ASCII - 125
   { 0x00,0x02,0x01,0x01,0x03,0x02,0x02,0x01 },       // ASCII - 126
   { 0x00,0x60,0x78,0x4E,0x47,0x5E,0x78,0x60 },        // ASCII - 127
   { 0x18,0x3C,0x7E,0xDB,0x99,0x18,0x18,0x18 }  //Custom Arrow // Now ASCII: 128
};

unsigned char myMS;

//Prototypes
void LCD_Init(void){
/*
     4 MHz = 1000 Cycles
     8 MHz = 2000 Cycles
    20 MHz = 5000 Cycles
*/
    switch(Speed){
        case 4:
            myMS = 1;
            break;
        case 8:
            myMS = 2;
            break;
        case 20:
            myMS = 5;
            break;
    }

   //LCD_TRIS = 0x00;
    //bitset(LCD_TRIS,BTN);
    output_high(DC);//(LCD_LATCH,DC);

     output_high(RST);            // reset chip during 250ms
  delay_ms(100);         // works with less.....
  output_low(RST );
  delay_ms(100);
  output_high(RST);            // reset chip during 250ms
  delay_ms(100);   
   LCD_Send(0xE2,0);   // software reset
   delay_ms(10);
   LCD_Send(0xA2,0); // lcd bias (1/9 0xA2 - 1/7 0xA3)
   LCD_Send(0xA0,0); // <ADC select> (0xA1 reverse lcd - 0xA0 select normal) yatay mirror
   LCD_Send(0xC8,0); // common output normal (0xC8 reverse) c0 normal ekranın mirror unu alıyor.
   LCD_Send(0xA8,0);
   LCD_Send(0xA7,0); // lcd in normal display mode (0xA7 negative mode) 0xA6 pozitif mode   
   LCD_Send(0xA4,0);
   LCD_Send(0x24,0); // set internal ra/rb 0x24
   LCD_Send(0x81,0); // set contrast
   LCD_Send(0x1A,0);
   LCD_Send(0x2F,0); // power control set value
   delay_ms(40);
   LCD_Send(0x40,0); // start line set
   LCD_Send(0xAF,0); // lcd on

}

void cls(void){
  char page,x;
  for (page=0; page<9; page++)              // 9 page
      {
        LCD_Send ((0xB0| page),0);   // page address ie:0xB0,0xB1,...,0xB7
         LCD_Send(0x10,0);          // most  4 bit column address command 0001 0011
         LCD_Send(0x00,0);          // least 4 bit column address command 0000 0011
         for (x=129; x>0; x--)                // 96 column
           { LCD_Send(0x00,1);}
   
}
}
void SendByte(unsigned char data){
   char x;

   for(x=0;x<8;x++){
     output_low(SCL);// bitclr(LCD_LATCH,SCL);
     output_low(SDO);// bitclr(LCD_LATCH,SDO);
          if(data & 0x80)
               output_high(SDO);// bitset(LCD_LATCH,SDO);
               output_high(SCL);//bitset(LCD_LATCH,SCL);
      data <<= 1;
   }
}

void LCD_Send(unsigned char cmd, unsigned char type){
   if(type){
        output_high(DC);//bitset(LCD_LATCH,DC);
    } else {
      output_low(DC);// bitclr(LCD_LATCH,DC);
    }

   output_low(CS);//bitclr(LCD_LATCH,CS);
   SendByte(cmd);
   output_high(CS);// bitset(LCD_LATCH,CS);
}

void LCD_Reset(void){
    output_high(RST);//bitset(LCD_LATCH,CS);
    Delay_MS(100);
    output_low(RST);//bitset(LCD_LATCH,RST);
    Delay_MS(100);
    output_high(RST);
    Delay_MS(100);
}
void LCDChar(unsigned char letter,unsigned char font,unsigned char style,unsigned char top, unsigned char left){
    unsigned char myData,x;
    unsigned char leftH,leftL;

   top += 0xB0;
   left += 18;
   leftH = (left >> 4) | 0x10 ;
   leftL = left & 0x0F ;

   LCD_Send(top,0);      //Page 0 (0xBx (x = page))
   LCD_Send(leftH,0);      //Column Upper Nybble (0x1x) (x = upper Nybble)
   LCD_Send(leftL,0);      //Column Lower Nybble (0x0x) (x = upper Nybble)

   letter -= 0x20;

    if(font){
      for(x=0;x<8;x++){
         myData = Font8x8[letter][x] | style;
         LCD_Send(myData,1);
      }
    } else {
      for(x=0;x<5;x++){
         myData = Font5x7[letter][x] | style;
         LCD_Send(myData,1);
      }
    }
    LCD_Send((0|style),1); //Spacer
}
void LCDString(char *str,unsigned char font,unsigned char style,unsigned char top, unsigned char left){
   while(*str != 0){
        LCDChar(*str++, font, style, top, left);
        if(font)
            left += 9;
        else
            left += 6;
   }
}
void LCDImage(rom unsigned char *image,char top, char left){

   unsigned char widthLoop, heightLoop;
   unsigned char leftH, leftL;
   unsigned char width, height;

   width = *image++;
   height = *image++;

   height /= 8;

   top += 0xB0;
   LCD_Send(top,0);

   left += 18;

   leftH = (left >> 4) | 0x10 ;
   leftL = left & 0x0F ;

      for(heightLoop=0;heightLoop<height;heightLoop++){
         LCD_Send(top,0);
         LCD_Send(leftH,0);
         LCD_Send(leftL,0);
         for(widthLoop=0;widthLoop<width;widthLoop++){
            LCD_Send(*image++,1);
         }
         top++;
      }
}
/*
     4 MHz = 1000 Cycles
     8 MHz = 2000 Cycles
    20 MHz = 5000 Cycles
*/

unsigned char bitchk(unsigned char var,char bitno){
    unsigned char tmp;
    tmp = var & (1<<bitno);
    return tmp;
}

////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////

void SetPixel(unsigned char top, unsigned char left){
   unsigned char x,y,z;

   if (left>128) return;
   if (top>64) return;       //check for illegal addresses

   x = top / 8;
    z = top % 8;

   y=1<<z;

    ScreenBuff[x][left] |= y;            //set the bit;
}

void SendBuff(void){
   unsigned char widthLoop, heightLoop;
   unsigned char leftH, leftL;
   unsigned char width, height;
    unsigned char top, left;

    top = 0;
    left = 0;

   width = 128;
   height = 8;

   top += 0xB0;
   left += 18;
   leftH = (left >> 4) | 0x10 ;
   leftL = left & 0x0F ;


      for(heightLoop=0;heightLoop<height;heightLoop++){
         LCD_Send(top,0);
         LCD_Send(leftH,0);
         LCD_Send(leftL,0);
         for(widthLoop=0;widthLoop<width;widthLoop++){
            LCD_Send(ScreenBuff[heightLoop][widthLoop],1);
         }
         top++;
      }

}
void ClearBuff(void){
    unsigned char x,y;
    for(x=0;x<8;x++)
        for(y=0;y<96;y++)
            ScreenBuff[x][y] = 0;
}
void LCDLine(char top0, char left0, char top1, char left1) {

  signed int dy;
  signed int dx;
   int stepx, stepy;

   dy = left1 - left0;
   dx = top1 - top0;

   if (dy < 0) { dy = -dy; stepy = -1; } else { stepy = 1; }
   if (dx < 0) { dx = -dx; stepx = -1; } else { stepx = 1; }
   dy <<= 1; // dy is now 2*dy
   dx <<= 1; // dx is now 2*dx
   SetPixel(top0, left0);
   
   if (dx > dy) {
    signed  int fraction = dy - (dx >> 1); // same as 2*dy - dx
      while (top0 != top1) {
         if (fraction >= 0) {
            left0 += stepy;
            fraction -= dx; // same as fraction -= 2*dx
         }
         top0 += stepx;
         fraction += dy; // same as fraction -= 2*dy
         SetPixel(top0, left0);
      }
   } else {
     signed int fraction = dx - (dy >> 1);
      while (left0 != left1) {
         if (fraction >= 0) {
            top0 += stepx;
            fraction -= dy;
         }
         left0 += stepy;
         fraction += dx;
         SetPixel(top0, left0);
      }
   }
}

void LCDCircle(char x0, char y0, char radius) {
//x0 = center
//y0 = left
   signed int f ;
   int ddF_x;
   int ddF_y;
   int x;
   int y;

    f = 1 - radius;
    ddF_x = 0;
    ddF_y = -2 * radius;
    x = 0;
    y = radius;

   SetPixel(x0, y0 + radius);
   SetPixel(x0, y0 - radius);
   SetPixel(x0 + radius, y0);
   SetPixel(x0 - radius, y0);
   while(x < y) {
      if(f >= 0) {
         y--;
         ddF_y += 2;
         f += ddF_y;
      }
      x++;
      ddF_x += 2;
      f += ddF_x + 1;
      SetPixel(x0 + x, y0 + y);
      SetPixel(x0 - x, y0 + y);
      SetPixel(x0 + x, y0 - y);
      SetPixel(x0 - x, y0 - y);
      SetPixel(x0 + y, y0 + x);
      SetPixel(x0 - y, y0 + x);
      SetPixel(x0 + y, y0 - x);
      SetPixel(x0 - y, y0 - x);
   }
}

void LCDRect(char x0, char y0, char width, char height) {

   LCDLine(x0, y0, x0, y0+width);
   LCDLine(x0, y0, x0+height, y0);
   LCDLine(x0+height, y0, x0+height, y0+width);
   LCDLine(x0, y0+width, x0+height, y0+width);
}

void LCDCube(char Sq0T,char Sq0L,char Sq1T,char Sq1L,char width, char height) {
unsigned char x,y;
unsigned char a,b;

        x = Sq0L + width;
        y = Sq1L + width;
        a = Sq0T + height;
        b = Sq1T + height;

        LCDRect(Sq0T,Sq0L,width,height);
        LCDRect(Sq1T,Sq1L,width,height);
        LCDLine(Sq0T,Sq0L,Sq1T,Sq1L);
        LCDLine(Sq0T,x,Sq1T,y);
        LCDLine(a,Sq0L,b,Sq1L);
        LCDLine(a,x,b,y);
}



pic code :
Code:


#include <18F26J50.h>
#fuses INTRC, NOWDT,NODEBUG,NOPROTECT,NOFCMEN,NOWPCFG,NOWPDIS,NOSTVREN,NOCPUDIV
#use delay(clock=4M)


#include <glcdserial.c>



void main() {
   LCD_Init();
   cls();
   delay_ms(100);


 
    while(true){
 LCDChar(77,1,0,1,0);
 LCDChar(78,1,0,1,8);





    }

}



This code than write. MN appears on the screen.

i want to use glcd_text57()
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Fri Mar 16, 2012 3:08 pm     Reply with quote

This driver in the Code Library forum looks like it could work,
or it could be modified to work with your LCD:
http://www.ccsinfo.com/forum/viewtopic.php?t=37666
respected



Joined: 16 May 2006
Posts: 95

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PostPosted: Fri Mar 16, 2012 3:29 pm     Reply with quote

thanks. i will try.
respected



Joined: 16 May 2006
Posts: 95

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PostPosted: Fri Mar 16, 2012 3:57 pm     Reply with quote

sorry pcm programmer.
appears very different on the screen
respected



Joined: 16 May 2006
Posts: 95

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PostPosted: Fri Mar 16, 2012 4:25 pm     Reply with quote

where is the mistake?
Code:
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 color)
{

   BYTE data;
   write_command( x);                     // Set the horizontal address
   write_command((y/8 & 0xBF) | 0xB8);   // Set the vertical page address

   if(color == 1)
      bit_set(data, y%8);        // Turn the pixel on
   else                          // or
      bit_clear(data, y%8);      // turn the pixel off

          // Set for instruction
   write_command(x);      // Set the horizontal address   
   write_data(data);   // Write the pixel data;
}
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