CCS C Software and Maintenance Offers
FAQFAQ   FAQForum Help   FAQOfficial CCS Support   SearchSearch  RegisterRegister 

ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

CCS does not monitor this forum on a regular basis.

Please do not post bug reports on this forum. Send them to CCS Technical Support

[SOLVED] Working GLCD S1D13700 driver?

 
Post new topic   Reply to topic    CCS Forum Index -> General CCS C Discussion
View previous topic :: View next topic  
Author Message
Bollo



Joined: 01 Dec 2010
Posts: 25

View user's profile Send private message

[SOLVED] Working GLCD S1D13700 driver?
PostPosted: Fri Sep 02, 2011 5:55 pm     Reply with quote

Hi. I have a Powertip PG320240WRF-HE9 which has a S1D13700 controller. I'm using a PIC18F46K20. I have searched the forums here and found a driver modifed by Eduardo Guilherme Brandt in 2006. I looked through it best I can and everything looks like it should be working however for all but one instance it has not. There was one time I managed to get 3/4 of the display filled will 'G'. The last 1/4 was garbled. Sadly I could not repeat the freak occurance. Most of the time the display is garbled. What this does suggest is that my connections are correct (I have also checked them throughly with a scope the signals are reaching the S1D13700) as I can't see how I could have transmitted a 'G' character without them being ok. I suspect a timing issue.

If any one has any experience with this controller I would very much like to hear from you

Here is a link to some other compiler libraries for this specific display. However they seem pretty alien to me.

http://www.cafelogic.com/download/s1d13700-library-schematic-and-example-code/

Many thanks.


Last edited by Bollo on Sat Sep 03, 2011 9:03 am; edited 1 time in total
temtronic



Joined: 01 Jul 2010
Posts: 9225
Location: Greensville,Ontario

View user's profile Send private message

PostPosted: Sat Sep 03, 2011 5:02 am     Reply with quote

The quick and esay way would be to download the C18 version of the software and program your PIC with the hex file. That will confirm your PIC, wiring and LCD is OK.
You'll have to rewire to be compatible with the program's pin usage though.
Once you see that 'it works', it's not that hard to convert C18 code into CCS C code. Just take one function or section, convert, save and go to the next one. Be sure to save in 'sequential' files so you can go back to a previous working version.
Bollo



Joined: 01 Dec 2010
Posts: 25

View user's profile Send private message

PostPosted: Sat Sep 03, 2011 8:59 am     Reply with quote

I discovered that the CCS driver structure was actually mostly correct. I took the system settings from the C18 driver and came up with a working driver.

Code:
/////////////////////////////////////////////////////////////////////////
////                           S1D13700.c                            ////
////                                                                 ////
////  Example drivers for the S1D13700 LCD controller on a Powertip  ////
////  PG320240WRF-HE9 320×240 Graphic LCD. Modified by JAW (bollo)   ////
////  using the CCS SED1335 driver as a base and system settings     ////
////  from Radoslaw Kwiecien's C18 driver                              ////
/////////////////////////////////////////////////////////////////////////
////                                                                 ////
////  glcd_init(mode)                                                ////
////     * Must be called before any other function.                 ////
////       - mode can be ON or OFF to turn the LCD on or off         ////
////                                                                 ////
////  glcd_pixel(x,y,color)                                          ////
////     * Sets the pixel to the given color.                        ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_fillScreen(color)                                         ////
////     * Fills the entire LCD with the given color.                ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////
////        (C) Copyright 1996,2003 Custom Computer Services         ////
//// This source code may only be used by licensed users of the CCS  ////
//// C compiler.  This source code may only be distributed to other  ////
//// licensed users of the CCS C compiler.  No other use,            ////
//// reproduction or distribution is permitted without written       ////
//// permission.  Derivative programs created using this software    ////
//// in object code form are not restricted in any way.              ////
/////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////

#ifndef GLCD_WIDTH
#define GLCD_WIDTH         320
#endif

#ifndef GLCD_HEIGHT
#define GLCD_HEIGHT        240
#endif

#ifndef GLCD_CHAR_WIDTH
#define GLCD_CHAR_WIDTH    8
#endif

#ifndef GLCD_CHAR_HEIGHT
#define GLCD_CHAR_HEIGHT   8
#endif

#ifndef GLCD_RST
#define GLCD_RST           PIN_C3
#endif

#ifndef GLCD_RD
#define GLCD_RD            PIN_B5
#endif

#ifndef GLCD_WR
#define GLCD_WR            PIN_B1
#endif

#ifndef GLCD_CS
#define GLCD_CS            PIN_B2
#endif

#ifndef GLCD_A0
#define GLCD_A0            PIN_B4
#endif

#ifndef ON
#define ON                 1
#endif

#ifndef OFF
#define OFF                0
#endif

/////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////
// The following defines setup the memory used by different regions
// Currenty one text area is defined at the beginning of memory
// and a graphics area follows immediately after
/////////////////////////////////////////////////////////////////////////
#define GLCD_TEXT_ADDR              0x0000
#define GLCD_GRAPHICS_ADDR          GLCD_WIDTH * GLCD_HEIGHT / 64
#define GLCD_GRAPHICS_ADDR_END      GLCD_GRAPHICS_ADDR + (GLCD_WIDTH * GLCD_HEIGHT / 8)
/////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////
#if GLCD_CHAR_WIDTH < 9
   #define GLCD_CR (GLCD_WIDTH/8 - 1)
#else
   #define GLCD_CR (GLCD_WIDTH/4 - 2)
#endif
/////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////
#define TGLCD_COMMAND   output_high(GLCD_A0);
#define TGLCD_DATA      output_low(GLCD_A0);
/////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////
int8 glcd_readByte();
void glcd_sendByte(int8 data);
void glcd_fillScreen(int1 color);
void glcd_fillScreenText(char c);
void setCursorAddress(int16 addr);
void glcd_pixel(int16 x, int16 y, int1 color);
int8 getData(int16 addr);
void glcd_sendCMD(int8 cmd);
/////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////
void glcd_systemSetup();
void glcd_scrollSetup();
void glcd_overlaySetup();
void glcd_power(int1 mode);
void glcd_cursorDirection(int8 dir);
void glcd_cursorForm(int8 width, int8 height);
void setData(int16 addr, int8 data);
/////////////////////////////////////////////////////////////////////////


#define GLCD_CMD_SYSTEM          0x40  // General system settings
#define GLCD_CMD_SLEEP           0x53  // Enter into standy mode
#define GLCD_CMD_DISP_OFF        0x58  // Turn the display off
#define GLCD_CMD_DISP_ON         0x59  // Turn the display on
#define GLCD_CMD_SCROLL          0x44  // Setup text and graphics address regions
#define GLCD_CMD_CSR_FORM        0x5D  // Set cursor size
#define GLCD_CMD_CSRDIR_RIGHT    0x4C  // Cursor moves right after write to display memory
#define GLCD_CMD_CSRDIR_LEFT     0x4D  // Cursor moves left after write to display memory
#define GLCD_CMD_CSRDIR_UP       0x4E  // Cursor moves up after write to display memory
#define GLCD_CMD_CSRDIR_DN       0x4F  // Cursor moves down after write to display memory
#define GLCD_CMD_CGRAM_ADDR      0x5C  // Configure character generator RAM address
#define GLCD_CMD_HDOT_SCR        0x5A  // Set horizontal scroll rate
#define GLCD_CMD_OVERLAY         0x5B  // Configure how layers overlay
#define GLCD_CMD_SET_CSR_ADDR    0x46  // Set the cursor address
#define GLCD_CMD_GET_CSR_ADDR    0x47  // Read the cursor address
#define GLCD_CMD_DISPLAY_WRITE   0x42  // Write to display memory
#define GLCD_CMD_DISPLAY_READ    0x43  // Read from display memory

#define    SED1335_SCR_WIDTH      319
#define    SED1335_M0            0
#define    SED1335_M1            0
#define    SED1335_M2            0
#define    SED1335_WS            0
#define    SED1335_IV            1
#define    SED1335_FX            7
#define    SED1335_FY            7
#define    SED1335_WF            1
#define    SED1335_CR            39
#define    SED1335_TCR            90
#define    SED1335_LF            239
#define    SED1335_APL            40
#define    SED1335_APH            0
#define    SED1335_LINES         30
#define    SED1335_SAD1L         0
#define    SED1335_SAD1H         0
#define    SED1335_SL1            0xEF
#define    SED1335_SAD2L         0xB0
#define    SED1335_SAD2H         0x04
#define    SED1335_SL2            0xEF
#define    SED1335_SAD3L         0
#define    SED1335_SAD3H           0
#define    SED1335_SAD4L         0
#define    SED1335_SAD4H         0
#define    SED1335_CRX            0x04
#define    SED1335_CRY            0x07
#define    SED1335_CM            0
#define    SED1335_MX0            1
#define    SED1335_MX1            0
#define    SED1335_DM1            0
#define    SED1335_DM2            0
#define    SED1335_OV            0
#define    SED1335_SAGL            0
#define    SED1335_SAGH            0x70
#define    SED1335_SCRD            0
#define    SED1335_FLASH         0x16
#define    SED1335_TEXTSIZE         ((SED1335_SAD2H << 8) + SED1335_SAD2L)

#define      SED1335_GRAPHICSTART   ((SED1335_SAD2H << 8) + SED1335_SAD2L)

#define    SED1335_GRAPHICSIZE      ((SED1335_SL2+1) * (SED1335_SCR_WIDTH+1))>>3
#define    SED1335_MEM_END         10800
#define    SED1335_SYS_P1         0x10 | (SED1335_IV << 5) | (SED1335_WS << 3) | (SED1335_M2 << 2) | (SED1335_M1 << 1) | SED1335_M0
#define    SED1335_SYS_P2         0x00 | (SED1335_WF << 7) | SED1335_FX
#define    SED1335_CSRF_P2         0x00 | (SED1335_CM << 7) | SED1335_CRY
#define    SED1335_OVLAY_P1         0x00 | (SED1335_OV << 4) | (SED1335_DM2 << 3) | (SED1335_DM1 << 2) | (SED1335_MX1 << 1) | SED1335_MX0

// Purpose:       Initialize the controller
// Inputs:        The initialization mode
//                OFF - Turns the LCD off
//                ON  - Turns the LCD on
void glcd_init(int1 mode)
{
   // Initialze some pins
   output_low(GLCD_RST);
   output_high(GLCD_CS);
   output_high(GLCD_RD);
   output_high(GLCD_WR);
   output_high(GLCD_A0);
   delay_ms(3);
   output_high(GLCD_RST);   
   delay_ms(10);
   glcd_systemSetup();
   glcd_scrollSetup();
   glcd_overlaySetup();
   glcd_power(OFF);
   glcd_cursorForm(4, 6);
   glcd_fillScreen(OFF);
   glcd_fillScreenText(' ');
   glcd_power(mode);
   glcd_cursorDirection(GLCD_CMD_CSRDIR_RIGHT);
}


// Purpose:       Turn a pixel on a graphic LCD on or off
// Inputs:        x - the x coordinate of the pixel
//                y - the y coordinate of the pixel
//                color - ON or OFF
void glcd_pixel(int16 x, int16 y, int1 color)
{
   int8  data;
   int16 addr;

   // Calculate the byte address containing the pixel
   addr = 1200 + (40 * y + x/8);

   // Read the byte of data at the address
   data = getData(addr);
   
   // Turn the pixel on or off
   if(color == ON)
      bit_set(data, 7 - x%8);
   else
      bit_clear(data, 7 - x%8);

   // Write the new data byte to display memory
   setData(addr, data);
}


// Purpose:    Initialize the display environment
void glcd_systemSetup()
{
   glcd_sendCMD(GLCD_CMD_SYSTEM);          // Setup the system
   delay_us(500);
   TGLCD_DATA                              // Set for data
   glcd_sendByte(SED1335_SYS_P1);                    // No offset
   glcd_sendByte(SED1335_SYS_P2);  // Set character width
   glcd_sendByte(SED1335_FY);    // Set character height
   glcd_sendByte(SED1335_CR);                 // Display line address range
   glcd_sendByte(SED1335_TCR);                    // TC/R changed from 47
   glcd_sendByte(SED1335_LF);         // Number of lines per frame
   glcd_sendByte(SED1335_APL);             // Horizontal address range LSB (APL)
   glcd_sendByte(SED1335_APH);    // Horizontal address range MSB (APH)
}


// Purpose:    Set the scroll start address and
//             the size of a scroll block
void glcd_scrollSetup()
{
   // Currently setup for a text and graphics layer
   glcd_sendCMD(GLCD_CMD_SCROLL);              // Setup scrolling
   TGLCD_DATA                                  // Set for data
   glcd_sendByte(SED1335_SAD1L);                       // SAD1L
   glcd_sendByte(SED1335_SAD1H);                   // SAD1H
   glcd_sendByte(SED1335_SL1);                      // SL1
   glcd_sendByte(SED1335_SAD2L);                   // SAD2L
   glcd_sendByte(SED1335_SAD2H);               // SAD2H
   glcd_sendByte(SED1335_SL2);                      // SL2
   glcd_sendByte(SED1335_SAD3L);                        // SAD3L
   glcd_sendByte(SED1335_SAD3H);                        // SAD3H
   glcd_sendByte(SED1335_SAD4L);                        // SAD4L
   glcd_sendByte(SED1335_SAD4H);                        // SAD4H

   glcd_sendCMD(GLCD_CMD_HDOT_SCR);            // Horizontal scroll rate
   TGLCD_DATA                                  // Set for data
   glcd_sendByte(SED1335_SCRD);                        // Horizontal pixel shift is 0
}


// Purpose:    Setup the overlay functionality for combining
//             layers of text and graphics, or multiple
//             graphics layers
void glcd_overlaySetup()
{
   // Currently setup for a single graphics layer
   glcd_sendCMD(GLCD_CMD_OVERLAY);              // Text / graphic overlay mode
   TGLCD_DATA                                   // Set for data
   glcd_sendByte(SED1335_OVLAY_P1);                         // Area 1 text, others graphics
                                                // Text XOR Graphics
}


// Purpose:    Turn the display on or off
// Inputs:     ON to turn on or OFF to turn off
void glcd_power(int1 mode)
{
   if(mode == ON)
   {
      glcd_sendCMD(GLCD_CMD_DISP_ON);           // Turn the display on
   }
   else
   {
      glcd_sendCMD(GLCD_CMD_DISP_OFF);          // Turn the display off
   }

   TGLCD_DATA                                   // Set for data
   glcd_sendByte(SED1335_FLASH);
}


// Purpose:    Set the direction the cursor moves after
//             writing to dispaly memory
// Inputs:     Use one of the following to set the direction:
//             GLCD_CMD_CSRDIR_RIGHT
//             GLCD_CMD_CSRDIR_LEFT
//             GLCD_CMD_CSRDIR_UP
//             GLCD_CMD_CSRDIR_DOWN
void glcd_cursorDirection(int8 dir)
{
   glcd_sendCMD(dir);
}


// Purpose:    Set the size of the cursor
// Inputs:     1) The width in pixels - 1  Valid numbers: (0 - 15)
//             2) The height in pixels - 1 Valid numbers: (1 - 15)
void glcd_cursorForm(int8 width, int8 height)
{
   glcd_sendCMD(GLCD_CMD_CSR_FORM);             // Cursor form and size
   TGLCD_DATA                                   // Set for data
   glcd_sendByte(SED1335_CRX);
   glcd_sendByte(SED1335_CSRF_P2);
}


// Purpose:    Fill a graphics layer passed in color
//             Works much faster than drawing a rectangle to fill the screen
// Inputs:     ON - turn all the pixels on
//             OFF - turn all the pixels off
void glcd_fillScreen(int1 color)
{
   int16 i;

   setCursorAddress(GLCD_GRAPHICS_ADDR);
   glcd_sendCMD(GLCD_CMD_DISPLAY_WRITE);
   TGLCD_DATA

   for(i = GLCD_GRAPHICS_ADDR; i < GLCD_GRAPHICS_ADDR_END; ++i)
   {
      glcd_sendByte(0xFF * color);
   }
}


// Purpose:    Fill a text layer with a the passed in character
//             Works much faster than drawing a rectangle to fill the screen
// Inputs:     ON - turn all the pixels on
//             OFF - turn all the pixels off
void glcd_fillScreenText(char c)
{
   int16 i;

   setCursorAddress(GLCD_TEXT_ADDR);
   glcd_sendCMD(GLCD_CMD_DISPLAY_WRITE);
   TGLCD_DATA

   for(i = GLCD_TEXT_ADDR; i < GLCD_GRAPHICS_ADDR; ++i)
   {
      glcd_sendByte(c);
   }
}


// Purpose:    Write a byte of data
// Inputs:     The byte of data to write
void glcd_sendByte(byte data)
{
   
   
   set_tris_d(0x00);
   output_d((data));
   output_low(GLCD_WR);
   output_low(GLCD_CS);
   delay_cycles(1);
   output_high(GLCD_WR);
   output_high(GLCD_CS);
   output_d(0);
}


// Purpose:    Read a byte of data
// Outputs:    The byte of data
int8 glcd_readByte()
{
   byte data;
   
   output_low(GLCD_CS);
   output_low(GLCD_RD);
   
   set_tris_d(0xFF);
   delay_cycles(10);
   data = input_d();
   output_high(GLCD_CS);
   output_high(GLCD_RD);
   delay_cycles(10);
   return data;
}

// Doesn't look right. Same as getData?
// Purpose:    Get the status
// Outputs:    The status in an 8 bit integer
/*int8 getStatus()
{
   int8 status;
   TGLCD_DATA
   output_low(GLCD_CS);
   output_low(GLCD_RD);
   delay_us(1);
   status = input_d();
   output_high(GLCD_RD);
   output_high(GLCD_CS);

   return status;
}*/


// Purpose:    Get the current address of the cursor
// Outputs:    A 16 bit integer containing the cursor address
int16 getCursorAddress()
{
   int16 addr;

   glcd_sendCMD(GLCD_CMD_GET_CSR_ADDR);
   TGLCD_COMMAND
   *(int8*)(&addr    ) = glcd_readByte();  // Read low part
   *((int8*)&addr + 1) = glcd_readByte();  // Read high part

   return addr;
}


// Purpose:    Set the cursor address
// Inputs:     A 16 bit integer containing the new cursor address
void setCursorAddress(int16 addr)
{
   glcd_sendCMD(GLCD_CMD_SET_CSR_ADDR);
   TGLCD_DATA
   glcd_sendByte((unsigned int8)(addr &  0xFF));
   glcd_sendByte((unsigned int8)(addr >> 8   ));
}


// Purpose:    Get a byte of data from the display at the address
// Inputs:     A 16 bit integer containing the address
// Outputs:    An 8 bit integer with the read data
int8 getData(int16 addr)
{
   setCursorAddress(addr);
   glcd_sendCMD(GLCD_CMD_DISPLAY_READ);
   TGLCD_COMMAND
   return glcd_readByte();
}


// Purpose:    Set a byte of display data at an address
// Inputs:     1) A 16 bit address
//             2) 8 bits worth
void setData(int16 addr, int8 data)
{
   setCursorAddress(addr);
   glcd_sendCMD(GLCD_CMD_DISPLAY_WRITE);
   TGLCD_DATA
   glcd_sendByte(data);
}


// Purpose:    Send an 8 bit command
// Inputs:     The command to send
void glcd_sendCMD(int8 cmd)
{
   TGLCD_COMMAND
   glcd_sendByte(cmd);
}


Display posts from previous:   
Post new topic   Reply to topic    CCS Forum Index -> General CCS C Discussion All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group