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Problem with Glcd library modified

 
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albe01



Joined: 02 Jul 2010
Posts: 30
Location: italy

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Problem with Glcd library modified
PostPosted: Sun May 15, 2011 12:10 pm     Reply with quote

Hello to everyone... i have a problem with this library 192x64:
normally works, but if i define FAST_GLCD theres same errors and not compile it.

---------------------- this is the problem--------
Code:

void glcd_fillScreen(int1 color)
#ifdef FAST_GLCD
{
   unsigned int8  data;
   unsigned int8  *p1, *p2, *p3;
   unsigned int16 i;

   p1 = displayData.left;   
   p2 = displayData.right;
   p3 = displayData.mid;
   data = 0xFF * color;

   for(i=0; i<512; ++i)
   {
      *p1++ = data;
      *p2++ = data;
   *p3++ = data;
   }
}
#else

Errors of the compiler:
p1 improper use of a function identifier

p2.p3 undefined identifier

ecc ecc...

Everything is apparently normal, but if FAST_GLCD is defined not compile...
I use a pic18f4525, and include graphics.c to use this glcd
regards

Code:

#ifndef GLCD_CSA 
#define GLCD_CSA     PIN_D4
#endif

#ifndef GLCD_CSB 
#define GLCD_CSB     PIN_D3
#endif

#ifndef GLCD_DI
#define GLCD_DI      PIN_D5   // Data or Instruction input
#endif

#ifndef GLCD_RW
#define GLCD_RW      PIN_D6   // Read/Write
#endif

#ifndef GLCD_E
#define GLCD_E       PIN_D7   // Enable
#endif

#ifndef GLCD_RST
#define GLCD_RST     PIN_D2   // Reset
#endif

#define GLCD_LEFT    0
#define GLCD_MID     1
#define GLCD_RIGHT   2

#ifndef ON
#define ON           1
#endif

#ifndef OFF
#define OFF          0
#endif


/////////////////////////////////////////////////////////////////////////
// Function Prototypes
/////////////////////////////////////////////////////////////////////////
void glcd_init(int1 mode);
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 color);
void glcd_fillScreen(int1 color);
void glcd_writeByte(int side, BYTE data);
BYTE glcd_readByte(int side);
void glcd_update();
/////////////////////////////////////////////////////////////////////////

#ifdef FAST_GLCD
struct
{
   unsigned int8 left[512];
   unsigned int8 right[512];
   unsigned int8 mid[512];
} displayData;
#endif

//=============================================================================
// Purpose:       Initialize the LCD.
//                Call before using any other LCD function.
// Inputs:        OFF - Turns the LCD off
//                ON  - Turns the LCD on
void glcd_init(int1 mode)
{
   // Initialze some pins
   output_high(GLCD_RST);
   output_low(GLCD_E);
   //output_low(GLCD_CS1);
   //output_low(GLCD_CS2);
   //output_low(GLCD_CS3);
   
   output_high(GLCD_CSA);       
   output_high(GLCD_CSB);

   output_low(GLCD_DI);                 // Set for instruction
   glcd_writeByte(GLCD_LEFT,  0xC0);    // Specify first RAM line at the top
   glcd_writeByte(GLCD_RIGHT, 0xC0);    //   of the screen
   glcd_writeByte(GLCD_MID, 0xC0);
   glcd_writeByte(GLCD_LEFT,  0x40);    // Set the column address to 0
   glcd_writeByte(GLCD_RIGHT, 0x40);
   glcd_writeByte(GLCD_MID, 0x40);
   glcd_writeByte(GLCD_LEFT,  0xB8);    // Set the page address to 0
   glcd_writeByte(GLCD_RIGHT, 0xB8);
   glcd_writeByte(GLCD_MID, 0xB8);
   
   if(mode == ON)
   {
      glcd_writeByte(GLCD_LEFT,  0x3F); // Turn the display on
      glcd_writeByte(GLCD_MID,  0x3F);
      glcd_writeByte(GLCD_RIGHT, 0x3F);
   }
   else
   {
      glcd_writeByte(GLCD_LEFT,  0x3E); // Turn the display off
      glcd_writeByte(GLCD_MID,  0x3E);
      glcd_writeByte(GLCD_RIGHT, 0x3E);
   }

   glcd_fillScreen(OFF);                // Clear the display

   #ifdef FAST_GLCD
   glcd_update();
   #endif
}
//==================================================================================

// Purpose:    Update the LCD with data from the display arrays
#ifdef FAST_GLCD
void glcd_update()
{
   unsigned int8 i, j;
   unsigned int8 *p1, *p2, *p3;

   p1 = displayData.left;
   p2 = displayData.right;
   p3 = displayData.mid;

   // Loop through the vertical pages
   for(i = 0; i < 8; ++i)
   {
      output_low(GLCD_DI);                      // Set for instruction
      glcd_writeByte(GLCD_LEFT, 0x40);          // Set horizontal address to 0
      glcd_writeByte(GLCD_RIGHT, 0x40);
      glcd_writeByte(GLCD_MID, 0x40);
      glcd_writeByte(GLCD_LEFT, i | 0xB8);      // Set page address
      glcd_writeByte(GLCD_RIGHT, i | 0xB8);
      glcd_writeByte(GLCD_MID, i | 0xB8);
      output_high(GLCD_DI);                     // Set for data

      // Loop through the horizontal sections
      for(j = 0; j < 64; ++j)
      {
         glcd_writeByte(GLCD_LEFT, *p1++);      // Turn pixels on or off
         glcd_writeByte(GLCD_RIGHT, *p2++);     // Turn pixels on or off
         glcd_writeByte(GLCD_MID, *p3++);     // Turn pixels on or off
      }
   }
}
#endif

//===================================================================================
// Purpose:    Turn a pixel on a graphic LCD on or off
// Inputs:     1) x - the x coordinate of the pixel
//             2) y - the y coordinate of the pixel
//             3) color - ON or OFF
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 color)
#ifdef FAST_GLCD
{
   unsigned int8* p;
   unsigned int16 temp;
   temp =  y/8;
   temp *= 64;
   temp += x;

   if((x > 63)&&(x<128))
   {
      p = displayData.mid + temp - 64;
   }
   else if(x>127)
   {
      p = displayData.right + temp-128;
   }
   else
   {
      p = displayData.left+temp;

   if(color)
   {
      bit_set(*p, y%8);
   }
   else
   {
      bit_clear(*p, y%8);
   }
}
#else
{
   BYTE data;
   int side = GLCD_LEFT;  // Stores which chip to use on the LCD

   if((x > 63)&&(x < 128))              // Check for first or second display area if((x > 63)&&(x < 128))
   {
      x -= 64;
      side = GLCD_MID;
   }
   else if (x >127)
   {
      x -=128;
      side=GLCD_RIGHT;
   }
   else
   {
      side=GLCD_LEFT;
   }

   output_low(GLCD_DI);                         // Set for instruction
   bit_clear(x,7);                              // Clear the MSB. Part of an instruction code
   bit_set(x,6);                                // Set bit 6. Also part of an instruction code
   glcd_writeByte(side, x);                     // Set the horizontal address
   glcd_writeByte(side, (y/8 & 0xBF) | 0xB8);   // Set the vertical page address
   output_high(GLCD_DI);                        // Set for data
   glcd_readByte(side);                         // Need two reads to get data
   data = glcd_readByte(side);                  //  at new address

   if(color == ON)
      bit_set(data, y%8);        // Turn the pixel on
   else                          // or
      bit_clear(data, y%8);      // turn the pixel off

   output_low(GLCD_DI);          // Set for instruction
   glcd_writeByte(side, x);      // Set the horizontal address
   output_high(GLCD_DI);         // Set for data
   glcd_writeByte(side, data);   // Write the pixel data
}
#endif

//=============================================================================================
// Purpose:    Fill the LCD screen with the passed in color
// Inputs:     ON  - turn all the pixels on
//             OFF - turn all the pixels off
void glcd_fillScreen(int1 color)
#ifdef FAST_GLCD
{
   unsigned int8  data;
   unsigned int8  *p1, *p2, *p3;
   unsigned int16 i;

   p1 = displayData.left;   
   p2 = displayData.right;
   p3 = displayData.mid;
   data = 0xFF * color;

   for(i=0; i<512; ++i)
   {
      *p1++ = data;
      *p2++ = data;
   *p3++ = data;
   }
}
#else
{
   unsigned int8 i, j;

   // Loop through the vertical pages
   for(i = 0; i < 8; ++i)
   {
      output_low(GLCD_DI);                      // Set for instruction
      glcd_writeByte(GLCD_LEFT, 0b01000000);    // Set horizontal address to 0
      glcd_writeByte(GLCD_RIGHT, 0b01000000);
      glcd_writeByte(GLCD_MID, 0b01000000);
      glcd_writeByte(GLCD_LEFT, i | 0b10111000);// Set page address
      glcd_writeByte(GLCD_RIGHT, i | 0b10111000);
      glcd_writeByte(GLCD_MID, i | 0b10111000);
      output_high(GLCD_DI);                     // Set for data

      // Loop through the horizontal sections
      for(j = 0; j < 64; ++j)
      {
         glcd_writeByte(GLCD_LEFT, 0xFF*color);  // Turn pixels on or off
         glcd_writeByte(GLCD_RIGHT, 0xFF*color); // Turn pixels on or off
         glcd_writeByte(GLCD_MID, 0xFF*color); // Turn pixels on or off
      }
   }
}
#endif

//==================================================================================
// Purpose:    Write a byte of data to the specified chip
// Inputs:     1) chipSelect - which chip to write the data to
//             2) data - the byte of data to write
void glcd_writeByte(int8 side, BYTE data)
{
set_tris_b(0x00); //set_tris_d(0x00);
   
   output_low(GLCD_RW);       // Set for writing

   switch(side)
     {
      case GLCD_LEFT:
        output_low(GLCD_CSA); //
        output_low(GLCD_CSB);
        break;

      case GLCD_MID:
        output_high(GLCD_CSA);
        output_low(GLCD_CSB);
        break;

      case GLCD_RIGHT:
        output_low(GLCD_CSA);
        output_high(GLCD_CSB);
        break;

      //default:                   // Deselected
        //output_high(GLCD_CSA); 
        //output_high(GLCD_CSB);
     }

   delay_us(1);

   output_b(data);            // Put the data on the port
   delay_us(1);
   output_high(GLCD_E);       // Pulse the enable pin
   delay_us(1);
   output_low(GLCD_E);

   output_high(GLCD_CSA);      // Reset the chip select lines
   output_high(GLCD_CSB);
   
}

//===============================================================================
// Purpose:    Reads a byte of data from the specified chip
// Ouputs:     A byte of data read from the chip
BYTE glcd_readByte(int8 side)
{
BYTE data;                 // Stores the data read from the LCD

   set_tris_b(0xFF);          // Set port d to input
   output_high(GLCD_RW);      // Set for reading

   switch(side)
     {
      case GLCD_LEFT:
        output_low(GLCD_CSA);
        output_low(GLCD_CSB);
        break;

      case GLCD_MID:
        output_high(GLCD_CSA);
        output_low(GLCD_CSB);
        break;

      case GLCD_RIGHT:
        output_low(GLCD_CSA);
        output_high(GLCD_CSB);
        break;

      //default:                   // Deselected
        //output_high(GLCD_CSA); 
        //output_high(GLCD_CSB);
     }

   delay_us(1);
   output_high(GLCD_E);       // Pulse the enable pin
   delay_us(1);
   data = input_b();          // Get the data from the display's output register
   output_low(GLCD_E);

   output_high(GLCD_CSA);      // Reset the chip select lines
   output_high(GLCD_CSB);

   return data;               // Return the read data
   
}

#endif
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sun May 15, 2011 12:29 pm     Reply with quote

Post your compiler version.
albe01



Joined: 02 Jul 2010
Posts: 30
Location: italy

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PostPosted: Sun May 15, 2011 12:59 pm     Reply with quote

PCM programmer wrote:
Post your compiler version.


4.114
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sun May 15, 2011 1:30 pm     Reply with quote

There is no main() in your post.

Post something that I can compile and test.

It's got to have an #include for the PIC, #fuses, #use delay, #include
files, main(), etc.
albe01



Joined: 02 Jul 2010
Posts: 30
Location: italy

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PostPosted: Sun May 15, 2011 1:57 pm     Reply with quote

main code:
Code:

#include <18F4525.h>
#fuses HS,NOWDT,NOPROTECT,NOLVP
#use delay(clock=20000000)
#define FAST_GLCD    // Try commenting this out to see the differences

#include <KS0108_192X64.c>
#include <graphics.c>
#include <math.h>

void displayVoltage(int adc) {
   char voltage[9];
   sprintf(voltage, "%f", (float)adc * .01960784); // Converts adc to text
   voltage[4] = '\0';                              // Visualizza 2,3 o un decimale
   glcd_rect(35, 18, 60, 25, YES, OFF);            // Clear the old voltage
   glcd_text57(35, 18, voltage, 1, ON);            // ( 1 è la dimensione )scrive la tensione
}

void main() {
   int1  warn = FALSE;
   int8  adc = 0, adc_old = 0;
   char  voltText[] = " Volts", warning[] = "Batteria scarica!";// scritte glcd
   //float theta = 0;

   setup_adc_ports(AN0_ANALOG);
   setup_adc(ADC_CLOCK_INTERNAL);
   set_adc_channel(0);

   glcd_init(ON); // Must initialize the LCD
   glcd_rect(1, 5, 126, 15, NO, ON);            // Outline the bar
   glcd_text57(60, 18, voltText, 1, ON);        // Display "Volts"
   //glcd_circle(30, 47, 10, NO, ON);           // Disegna il cerchio

   for(;;) {
      adc = read_adc();                         // Read a value from the ADC
      displayVoltage(adc);                      // Display the reading
      adc = (adc > 249) ? 249 : adc;            // Keep the value 249 or less

      if(adc != adc_old) {
         glcd_rect(adc/2+1, 6, adc_old/2+1, 14, YES, OFF);  // Pulisce la vecchia barra
         glcd_rect(1, 6, adc/2+1, 14, YES, ON);             // Disegna barra aggiornata
         adc_old = adc;                                     // Set old value to new

         if(adc < 150 && !warn) {                    // Controlla se superiore a X volts
            //glcd_rect(45, 38, 124, 55, YES, ON);   // con il primo valore allunga verso < Draw a filled black rectangle
            glcd_text57(15, 40, warning, 1, ON);     // posizione "Batt.scarica" su LCD "1" prima di ON è la dimensione
            glcd_rect(2, 58, 10, 62, NO, ON);        // crea simbolo batteria vuoto
            glcd_rect(11, 59, 11, 61, NO, ON);       // disegna testa batteria
            warn = TRUE; }
           
         else if(adc >=160 && warn) {
         glcd_rect(12, 37, 125, 55, YES, OFF);      // Pulisce area schermo "low batt"
         glcd_rect(2, 58, 11, 62, YES, OFF);       
         warn = FALSE; }
             
      }

      // Le seguenti 3 linee fanno girare la lancetta nel cerchio
      //glcd_line(30, 47, 30+(int)(8*sin(theta)+.5), 47-(int)(8*cos(theta)+.5), OFF);
      //theta = (theta > 5.9) ? 0 : (theta += .3);
      //glcd_line(30, 47, 30+(int)(8*sin(theta)+.5), 47-(int)(8*cos(theta)+.5), ON);

      #ifdef FAST_GLCD
      glcd_update();
      #else
      delay_ms(100);    // Reduces flicker by allowing pixels to be on
                        // much longer than off
      #endif
   }
}
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sun May 15, 2011 2:15 pm     Reply with quote

Problem: Missing closing brace in the previous function:
Quote:
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 color)
#ifdef FAST_GLCD
{
unsigned int8* p;
unsigned int16 temp;
temp = y/8;
temp *= 64;
temp += x;

if((x > 63)&&(x<128))
{
p = displayData.mid + temp - 64;
}
else if(x>127)
{
p = displayData.right + temp-128;
}
else
{
p = displayData.left+temp;


if(color)
{
bit_set(*p, y%8);
}
else
{
bit_clear(*p, y%8);
}
}
albe01



Joined: 02 Jul 2010
Posts: 30
Location: italy

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PostPosted: Sun May 15, 2011 2:28 pm     Reply with quote

Thanks, I had not found the error Smile
regards
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