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Handle port B interrupt and show data on 7segments LED

 
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bideshm



Joined: 03 Dec 2007
Posts: 9
Location: India

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Handle port B interrupt and show data on 7segments LED
PostPosted: Wed Dec 16, 2009 4:56 am     Reply with quote

Hi All,

I am trying to handle port B interrupt which is written for 4*4 matrix keypad and simultaneously display enter value on 12 seven segments LED.

I used the B0 to B3 port pin for column and B4 to B7 for row. Please look at the below code.

Code:
//Device file
#include <18F452.h>

#fuses HS, NOWDT, NOLVP, NOBROWNOUT, NOPROTECT, PUT
#use delay(clock=4000000)
#use RS232 (baud=9600, parity=N, bits=8, xmit=PIN_C6, rcv=PIN_C7, errors, stream=RS232)

BYTE bPressedKey;
BYTE bKeyArrangement [4][3] = {'1', '2', '3',
                               '4', '5', '6',
                               '7', '8', '9',
                               'R', '0', 'O'};

//Functions prototypes
void KeyPadController( void );
BYTE GetPressedKey( void );
void ScanColumn();


BYTE GetPressedKey( void )
{
   byte changes;
   int8 current;
   current = input_b();
   changes = last_b ^ current;
   last_b = current;

   //To handle key press event
   if (bit_test(changes, 4) && !bit_test(last_b, 4))
   {
      row = 0; // zero based indexing
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 5) && !bit_test(last_b, 5))
   {
      row = 1;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 6) && !bit_test(last_b, 6))
   {
      row = 2;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 7) && !bit_test(last_b, 7))
   {
      row = 3;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
    
    return bKeyArrangement[row][column];
}   

void KeyPadController( void )
{   
    //Check whether any key event occurs
   if( bKeyPressed )
   {            
      // 0-9
      if (48 <= bPressedKey && 57 >= bPressedKey)
       {
         //Call a function to put the value of the key to a buffer
            //for display and increment index of the buffer by 1
      }

        //Set the value to 0 so that the condition become false
      bKeyPressed = 0;

        //Check whether the condition becomes true more than once
        printf("%c\r\n", bPressedKey); //Its getting called more than once
   }
   ScanColumn();
}

void ScanColumn( void )
{
   siCol1 = 1;
   siCol2 = 0;
   siCol3 = 0;
   siCol4 = 0;
   output_bit(PIN_B0, 0);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 1);
   delay_ms(10);

   siCol1 = 0;
   siCol2 = 1;
   siCol3 = 0;
   siCol4 = 0;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 0);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 1);
   delay_ms(10);

   siCol1 = 0;
   siCol2 = 0;
   siCol3 = 1;
   siCol4 = 0;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 0);
   output_bit(PIN_B3, 1);
   delay_ms(10);
   
   siCol1 = 0;
   siCol2 = 0;
   siCol3 = 0;
   siCol4 = 1;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 0);
   delay_ms(10);
}

//Interrupt mechanism
#int_RB
void RB_isr (void)
{
   //global variable detecting key events
   bKeyPressed = 1;

   //Get the exact pressed
   bPressedKey = GetPressedKey();

}

//Main function
void main(void)
{
      set_tris_b(0xF0);

      delay_us(10); //ensure line has time to settle
      IOCB = 0xF0;

      last_b = input_b();
   delay_us(10); //ensure line has time to settle

   //enabling interrupts on B port
    clear_interrupt(INT_RB);
    enable_interrupts(INT_RB);
      enable_interrupts(GLOBAL)
   
   while (1)
   {   
      KeyPadController();

        //Display the data on the 7 segments
      DisplayData();
   }   
}


My problem is that when I press any keys from the keypad the interrupt is getting called more than once and even unpredictable times. If I am not wrong then this is happening due to debouncing factor.

What should I do so that no interrupt is invoked when I press down the key. I need the interrupt only in the key up action and no key down is required.

PCH complier,
PIC18F452 micro-controller
MPLAB IDE 8.33
_________________
Bidesh Mukherjee
Software Engineer
Kolkata
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

View user's profile Send private message

PostPosted: Wed Dec 16, 2009 12:56 pm     Reply with quote

Quote:
#include <18F452.h>

IOCB = 0xF0;

My problem is that when I press any keys

The 18F452 does not have an IOCB register. Also, your program does not compile. Therefore, you are not really testing this code.
Guest








Re: Handle port B interrupt and show data on 7segments LED
PostPosted: Thu Dec 17, 2009 12:40 am     Reply with quote

Hi All,

I am trying to handle port B interrupt which is written for 4*4 matrix keypad and simultaneously display enter value on 12 seven segments LED.

I used the B0 to B3 port pin for column and B4 to B7 for row. Please look at the below code.

Code:

//Device file
#include <18F452.h>

#fuses HS, NOWDT, NOLVP, NOBROWNOUT, NOPROTECT, PUT
#use delay(clock=4000000)
#use RS232 (baud=9600, parity=N, bits=8, xmit=PIN_C6, rcv=PIN_C7, errors, stream=RS232)

byte last_b;   
byte row;
byte column;
short int siCol1, siCol2, siCol3, siCol4;
int8 bKeyPressed = 0;
BYTE bPressedKey;

BYTE bKeyArrangement [4][3] = {'1', '2', '3',
                               '4', '5', '6',
                               '7', '8', '9',
                               'R', '0', 'O'};

//Functions prototypes
void KeyPadController( void );
BYTE GetPressedKey( void );
void ScanColumn();


BYTE GetPressedKey( void )
{
   byte changes;
   int8 current;
   current = input_b();
   changes = last_b ^ current;
   last_b = current;

   //To handle key press event
   if (bit_test(changes, 4) && !bit_test(last_b, 4))
   {
      row = 0; // zero based indexing
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 5) && !bit_test(last_b, 5))
   {
      row = 1;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 6) && !bit_test(last_b, 6))
   {
      row = 2;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
   else if (bit_test(changes, 7) && !bit_test(last_b, 7))
   {
      row = 3;
      if (siCol1)
      {
         column = 0;
      }
      else if (siCol2)
      {
         column = 1;
      }
      else if (siCol3)
      {
         column = 2;
      }
      else if (siCol4)
      {
         column = 3;
      }
   }
    
    return bKeyArrangement[row][column];
}   

void KeyPadController( void )
{   
    //Check whether any key event occurs
   if( bKeyPressed )
   {            
      // 0-9
      if (48 <= bPressedKey && 57 >= bPressedKey)
       {
         //Call a function to put the value of the key to a buffer
            //for display and increment index of the buffer by 1
      }

        //Set the value to 0 so that the condition become false
      bKeyPressed = 0;

        //Check whether the condition becomes true more than once
        printf("%c\r\n", bPressedKey); //Its getting called more than once
   }
   ScanColumn();
}

void ScanColumn( void )
{
   siCol1 = 1;
   siCol2 = 0;
   siCol3 = 0;
   siCol4 = 0;
   output_bit(PIN_B0, 0);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 1);
   delay_ms(10);

   siCol1 = 0;
   siCol2 = 1;
   siCol3 = 0;
   siCol4 = 0;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 0);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 1);
   delay_ms(10);

   siCol1 = 0;
   siCol2 = 0;
   siCol3 = 1;
   siCol4 = 0;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 0);
   output_bit(PIN_B3, 1);
   delay_ms(10);
   
   siCol1 = 0;
   siCol2 = 0;
   siCol3 = 0;
   siCol4 = 1;
   output_bit(PIN_B0, 1);
   output_bit(PIN_B1, 1);
   output_bit(PIN_B2, 1);
   output_bit(PIN_B3, 0);
   delay_ms(10);
}

//Interrupt mechanism
#int_RB
void RB_isr (void)
{
   //global variable detecting key events
   bKeyPressed = 1;

   //Get the exact pressed
   bPressedKey = GetPressedKey();

}

//Main function
void main(void)
{
      set_tris_b(0xF0);
      delay_us(10); //ensure line has time to settle

      last_b = input_b();
   delay_us(10); //ensure line has time to settle

   //enabling interrupts on B port
    clear_interrupt(INT_RB);
    enable_interrupts(INT_RB);
      enable_interrupts(GLOBAL);
   
   while (1)
   {   
      KeyPadController();

        //Display the data on the 7 segments
      //DisplayData();   
   }   
}


My problem is that when I press any keys from the keypad the interrupt is getting called more than once and even unpredictable times. If I am not wrong then this is happening due to debouncing factor.

What should I do so that no interrupt is invoked when I press down the key. I need the interrupt only in the key up action and no key down is required.

Please note that I have commented out the DisplayData method and statement IOCB = 0xF0. I have modified the code so that the code can be compiled.

PCH complier,
PIC18F452 micro-controller
MPLAB IDE 8.33
bideshm



Joined: 03 Dec 2007
Posts: 9
Location: India

View user's profile Send private message Yahoo Messenger MSN Messenger

Re: Handle port B interrupt and show data on 7segments LED
PostPosted: Thu Dec 17, 2009 12:43 am     Reply with quote

Hi All,

Please pardon me as I have the modified the code as a guest member since I was unable to log in to the site.

Thanks,
_________________
Bidesh Mukherjee
Software Engineer
Kolkata
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

View user's profile Send private message

PostPosted: Thu Dec 17, 2009 2:41 pm     Reply with quote

I think it would be a lot easier to do this if you modified the CCS keypad
routines, so they just poll the keypad in a timer interrupt. Set the
timer to interrupt at some suitable rate, such as every 10 ms.

This thread provides some hints:
http://www.ccsinfo.com/forum/viewtopic.php?t=40557

Also, I remembered that Newguy has posted some interrupt-driven
keypad code in the Code Library forum. I haven't tested this.
http://www.ccsinfo.com/forum/viewtopic.php?t=19726
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