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A couple of simple coding questions

 
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madcat



Joined: 30 Jul 2008
Posts: 17

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A couple of simple coding questions
PostPosted: Sat Jan 03, 2009 5:57 pm     Reply with quote

Hi to all,

I'm writing a code that will display various information screens on LCD.
The following code supposed to get an up/down key and cycle through the available screens.


Code:

#define key_up     'A';
#define key_down    'B';


typedef struct t_gui {
   enum screens {SCR1, SCR2, SCR3} screen;
   char kb,kb_last;
} s_gui;

static s_gui gui = {0};


gui.kb = kbd_getc();
// Needed because this part of code runs many times per second and if nothing is pressed it will return '\0'
if(gui.kb != 0)    
   gui.kb_last = gui.kb;


switch (gui.kb_last) {
   case key_up   : gui.screen = gui.screen + (screens)1;      break;
   case key_down   : gui.screen = gui.screen - (screens)1;    break;
}      
//There is another part of code that reads the "gui.screen" and calls the correct display function when needed.   



Problem #1:

The line "case key_up :" gives compilation error "Error 60 Expecting : " if i replace the key_up with 'A' it compiles and works fine.


Problem #2:

gui.screen = gui.screen + (screens)1; or (screens)gui.screen++; does not work.
I can't even get the gui.screen to display in the "Watch" window. its not there ! (why ?)
The following code does work properly "case key_up : gui.screen = SCR2" But will make cycling through the screens harder...

How can i cycle through the enum members ?

Do i waste any ram by using structure/ enum instead of usual vars ?

Will appreciate any help.
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sat Jan 03, 2009 11:09 pm     Reply with quote

Quote:

#define key_up 'A';
#define key_down 'B';

Problem #1:
The line "case key_up :" gives compilation error "Error 60 Expecting : " if i replace the key_up with 'A' it compiles and works fine.

Normally, you don't put a semi-colon at the end of a #define statement.
Remove the two semi-colons and the error should go away.

Here is a good summary of C:
http://cslibrary.stanford.edu/101/EssentialC.pdf
madcat



Joined: 30 Jul 2008
Posts: 17

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PostPosted: Sat Jan 03, 2009 11:30 pm     Reply with quote

PCM programmer wrote:

Normally, you don't put a semi-colon at the end of a #define statement.


Ouch ! Shocked Embarassed

Thats what happens when you work 20h on a program without a break Confused
I have lots of defines in a few thousand lines prog. Suddenly i decided to put a semi-colon .......
Sometimes a fresh look from outside can save.
Thanks !


Problem #2: solved in this way for now :

Code:

// Define enum outside of the typedef struct
enum screens {SCR1, SCR2, SCR3}

typedef struct t_gui {
   screens screen;
   char kb;
} s_gui;

static s_gui gui = {0};

switch (gui.kb) {      
   case key_up   : gui.screen++; if (gui.screen >= 3  ) gui.screen = 0; break; // Cycle up
   case key_down   : gui.screen--; if (gui.screen >= 255) gui.screen = 2; break; // Cycle down
}      


It works and does show the "screen" in the watch list now. Although the values are very strange there. Instead as acting as int it opens a child tree with all the enum items (screen-> SCR1, SCR2, SCR3) and each one of them has some value (not equal to 1-3) so it is impossible to see the value of gui.screens.
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