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Problem with struct fields with pointers

 
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Problem with struct fields with pointers
PostPosted: Thu Jun 19, 2008 2:13 pm     Reply with quote

I am trying to write a driver for the CAN module for the dsPic30F6012A (because there is no support for it that I am aware of). I am using PCD version 4.068.

I have unions/structs defined for the registers of the CAN module like this:
Code:
typedef union {
   struct {
      int1 void0:1;//bit0 read as 0
      int ICODE:3;//Interrupt Flag code bits
      int void4:1;//bit4 read as 0
      int OPMODE:3;//Operation mode bits
      int REQOP:3;//Request operation mode
      int CANCKS:1;//CAN Master Clock select
      int ABAT:1;//Abort all pending transmissions bit
      int CSIDL:1;//Stop in idle mode bit
      int void14:1;
      int CANCAP:1;//CAN message receive capture enable bit
   } ;
   int16 Word;
}CiCTRL;
CiCTRL C1CTRL;
#word C1CTRL = 0x0390


I then try to access the register via a pointer as follows for example...

Code:
CiCTRL * ctrl;
ctrl = &C1CTRL;
ctrl->CANCAP = 1;


This does not work. trying to modify CANCAP by using C1CTRL.CANCAP = 1 works just fine.

Looking at the assembled code from the list file, it is obvious that it will not work.

Code:
....................    ctrl->CANCAP = 1;
004F2:  MOV     #1,W0
004F4:  ADD     8CE,W0  //8CE is the address of the pointer 'ctrl' I think
004F6:  MOV     W0,W5
004F8:  MOV     #FFFF,W0
004FA:  AND     57
004FC:  SL      W5,#E,W0
004FE:  AND     #3FF,W0
00500:  IOR     57


nowhere in that assembled code does it even try to do any form of indirect addressing, which would be necessary to modify data from a pointer.

It should be able to just do something like this:
Code:
MOV 8CE,W0
BSET [W0],#F


if I try to access a different field, perhaps one that is not just one bit:
Code:
int16 op;
op = 2;
ctrl->REQOP = op;

Code:
....................    ctrl->REQOP = op;
00582:  MOV     #1,W0
00584:  ADD     8CE,W0 //Add 1 to ctrl pointer, OK, now at upper byte of C1CTRL word
00586:  MOV     W0,W5
00588:  MOV     #FFF8,W0          //OK, clears the 3 bits associated with REQOP
0058A:  AND.B   W0L,[W5],[W5] //preparing to write in the new value...
0058C:  MOV.B   8D0,W0L   //move 'op' to W0L
0058E:  AND.B   #F8,W0L    //clears the 3 bits I need for REQOP?? this should be AND.B #07,W0L
00590:  IOR.B    W0L,  [W5],[W5]

The problem with this is that it ands the 'op' value with #F8, when it should be ANDing it with the inverse of #F8 (Actually even if it did, that this code would still not functionally work because of the nature of this control register, but that is besides the point).

If I try to change REQOP directly by doing
ctrl->REQOP = 2;
that works fine.

Also doing ctrl->CANCAP vs. (*ctrl).CANCAP makes no difference

One more example: (*ctrl).Word |= 0x8000;
Code:
....................    (*ctrl).Word |=0x8000;
0054C:  MOV     8CE,W0 //put pointer address in W0
0054E:  MOV     W0,W5 //move W0 to W5...?
00550:  ADD     W5,#0,W5  //add 0 to W5....??
00552:  MOV     W5,W6  //.....move W5 to W6......?
00554:  MOV     #8000,W0  //OK, put 0x8000 in W0
00556:  IOR      W0,  [W6],W0 //OR 0x8000 with [W6] this is good...
00558:  SUB.B   W6L,#2,W6L //subtract 2 from my pointer address....why?
0055A:  MOV.B   W6L,[W6] //put the low byte of the pointer address in the pointer location???
0055C:  MOV.B   #0,W0L //put 0 in W0L
0055E:  MOV.B   W0L,[W6+#0]//put W0L (0) in [W6]?? what?

I have stepped through with the debugger while observing the RAM and this definitely does not work.

Has anyone else had any problems using pointers with structs/unions?
Is this actually a compiler problem or am I just doing something stupid?
Ttelmah
Guest







PostPosted: Thu Jun 19, 2008 3:11 pm     Reply with quote

What happens if you simplify the declarations without using typedef?. I have had problems at times with typedef, and pointers, and feel it is safer to run without it, especially for pointer operations. So:
Code:

union Cictrl {
   struct {
      int void0:1;//bit0 read as 0
      int ICODE:3;//Interrupt Flag code bits
      int void4:1;//bit4 read as 0
      int OPMODE:3;//Operation mode bits
      int REQOP:3;//Request operation mode
      int CANCKS:1;//CAN Master Clock select
      int ABAT:1;//Abort all pending transmissions bit
      int CSIDL:1;//Stop in idle mode bit
      int void14:1;
      int CANCAP:1;//CAN message receive capture enable bit
   };
   int16 Word;
}C1CTRL;
//As a comment, use _either_ int1, or a bit field, not both

union Cictrl C1CTRL;
#word C1CTRL = 0x0390

union Cictrl *ctrl;

ctrl = &C1CTRL;
ctrl->fields.CANCAP = 1;


I'd quite expect it to be a compiler problem.
Does it change if you use *, rather than -> to access the element?.

So:

(*ctrl).CANCAP=1;

Even on the more mature versions of the compiler, operations wit pointers and typedef, sometimes go completely potty, s I'm not at all surprised f the 'D' version is even worse here.... :-(

Try giving the structure a name. The 'anonymous' form you are using, is a relatively recent addition to the compiler's (supposed) abilities, and I'd not be surprised if this caused problems. So:
Code:

typedef union {
   struct {
      int void0:1;//bit0 read as 0
      int ICODE:3;//Interrupt Flag code bits
      int void4:1;//bit4 read as 0
      int OPMODE:3;//Operation mode bits
      int REQOP:3;//Request operation mode
      int CANCKS:1;//CAN Master Clock select
      int ABAT:1;//Abort all pending transmissions bit
      int CSIDL:1;//Stop in idle mode bit
      int void14:1;
      int CANCAP:1;//CAN message receive capture enable bit
   } fields;
   int16 Word;
}CiCTRL;
CiCTRL C1CTRL;
#word C1CTRL = 0x0390

CiCTRL * ctrl;
ctrl = &C1CTRL;
ctrl->fields.CANCAP = 1;

You may well find this forces the compiler to understand what is wanted.

Best Wishes
kemp05jeff



Joined: 19 Jun 2008
Posts: 1

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PostPosted: Thu Jun 19, 2008 3:28 pm     Reply with quote

Thanks for your reply,
I have tried this:
Code:
union CiCTRL{
   struct {
      int1 void0:1;//bit0 read as 0
      int ICODE:3;//Interrupt Flag code bits
      int void4:1;//bit4 read as 0
      int OPMODE:3;//Operation mode bits
      int REQOP:3;//Request operation mode
      int CANCKS:1;//CAN Master Clock select
      int ABAT:1;//Abort all pending transmissions bit
      int CSIDL:1;//Stop in idle mode bit
      int void14:1;
      int CANCAP:1;//CAN message receive capture enable bit
   }Fields ;
   int16 Word;
};
union CiCTRL C1CTRL;
#word C1CTRL = 0x0390
............
union CiCTRL *ctrl
........
ctrl->Fields.CANCAP = 1;

this generates:
Code:
....................    ctrl->Fields.CANCAP = 1;
0049A:  MOV     #1,W0
0049C:  ADD     8CE,W0
0049E:  MOV     W0,W5
004A0:  MOV     #FFFF,W0
004A2:  AND     57
004A4:  SL      W5,#E,W0
004A6:  AND     #3FF,W0
004A8:  IOR     57

which Is exactly the same as before.

Here is (*ctrl).Fields.CANCAP = 1:
Code:
....................    (*ctrl).Fields.CANCAP = 1;
004CA:  MOV     8CE,W0
004CC:  MOV     W0,W5
004CE:  ADD     W5,#1,W5
004D0:  MOV     W5,W6
004D2:  MOV     #FFFF,W0
004D4:  AND     77
004D6:  SL      W6,#E,W0
004D8:  AND     #3FF,W0
004DA:  IOR     77

It is slightly different, but just as wrong...
Ttelmah
Guest







PostPosted: Fri Jun 20, 2008 2:02 am     Reply with quote

You still have the int1 and field width definitions, used together, which is not really 'legal'. However I doubt if this is the problem.
You need to make an error report to CCS.

Best Wishes
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