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		| Ttelmah 
 
 
 Joined: 11 Mar 2010
 Posts: 19962
 
 
 
			    
 
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				| Fast trigonometric approximations |  
				|  Posted: Fri Jun 09, 2017 2:50 pm |   |  
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				| Some time ago, I posted a much faster atan2 in the general forum. Decided to post it here together with another fast set of code for sin and cosine:
 
 The accuracy is better than half a degree, and it is _fast_. Takes about 70uSec on a 40Mhz PIC, while atan2 takes at least ten times longer. It is also smaller.... It only gives positive angles, from 0 to 360 as it's result. This works in degrees but is easy to convert to radians if required.
 
 
  	  | Code: |  	  | //Processor defines here....
 #include <math.h>
 
 float angle(float X, float Y)
 {
 //routine to give a fast solution for angle, from X/Y co-ordinates - result in degrees
 float AX,AY,ival,oval,aival;
 int8 quad;
 AX=fabs(X);
 AY=fabs(Y);
 //Now the approximation used works for tan from -1 to 1, so we have to keep the
 //values inside this range and adjust the input/output.
 //Four 'quadrants' are decoded -1 to 1, (315 to 45 degrees), then 45 to 135,
 //135 to 225, 225 to 315
 If (X >= 0) //Right hand half of the circle
 {
 If (AY > X)
 {
 If (Y < 0)
 {
 quad = 4;
 ival = -X / Y;
 }
 Else
 {
 quad = 2;
 ival = X / -Y;
 }
 }
 Else
 {
 If (AY > X)
 {
 quad = 4;
 ival = -Y / X;
 }
 else
 {
 quad = 1;
 ival = Y / X;
 }
 }
 }
 else
 {
 //Now the others
 If (Y > AX)
 {
 quad = 2;
 ival = X / -Y;
 }
 Else
 {
 If (AY > AX)
 {
 quad = 4;
 ival = -X / Y;
 }
 Else
 {
 quad = 3;
 ival = -Y / -X;
 }
 }
 }
 //A lot of lines of code, but small and quick really.....
 //Now the solution
 //Now approximation for atan from -1 to +1, giving an answer in degrees.
 
 aival = fAbs(ival);
 oval = 45 * ival - ival * (aival - 1) * (14.02 + 3.79 * aival);
 
 //Now solve back to the final result
 If (quad != 1)
 {
 If (quad == 2)
 oval = oval + 90;
 Else
 {
 If (quad == 3)
 oval = oval + 180;
 Else
 oval = oval + 270;
 }
 }
 if (oval<0)
 oval+=360;
 return oval;
 }
 
 //Demo program using pairs of numbers from the array to test
 void main()
 {
 const signed int16 source[] = {0,300,600,1000,0,-300,-600,-1000};
 int8 ctr,ctr2=0;
 signed int16 X,Y;
 
 while (TRUE)
 {
 for (ctr=0;ctr<8;ctr++)
 {
 //Now loop through the array, using pairs from two counters as X/Y
 X=source[ctr];
 Y=source[ctr2];
 printf("X %ld, Y %ld, angle %5.1f\n\r", X,Y,angle(X,Y));
 }
 if (ctr2<7)
 ctr2++;
 else
 ctr2=0;
 }
 }
 
 | 
 
 Now I have added this code for sin/cosine. This is in radians for +PI to -PI input range.
 
  	  | Code: |  	  | //A fast float approximation to sin over the range +/-PI
 #define PI2 (PI*PI)
 #define INV4  (4/PI)
 #define INV4SQ  (-4/(PI2))
 #define P  0.225
 
 float fast_sin(float x)
 {
 float y;
 y = (INV4 * x) + (INV4SQ * x * fabs(x));
 return P * (y * fabs(y) - y) + y;
 }
 
 float fast_cos(float x)
 {  //This is done by shifting the quadrants
 x += PIDIV2;
 if(x > PI)   // Original x > pi/2
 {
 x -= PI2;   // Wrap: cos(x) = cos(x - 2 pi)
 }
 
 return fast_sin(x);
 }
 
 void main(void)
 {
 //Test the fast sin algorithm for angles from 0 to PI in steps of PI/128
 float an, res, sres,;
 
 for (an=0.0;an<(PI);an+=(PI/128))
 {
 //res1=fast_sin1(an);
 res=fast_sin(an);
 sres=sin(an);
 printf ("AN=%5.3f sinfast=%5.3f sin=%5.3f\n",an,res,sres);
 }
 while(TRUE)
 delay_cycles(1);
 }
 
 | 
 
 I don't show a test for the cos, but this works exactly the same. Slightly slower.
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		| tinley 
 
 
 Joined: 09 May 2006
 Posts: 69
 
 
 
			      
 
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				| Great code thanks |  
				|  Posted: Tue Jan 07, 2020 7:03 am |   |  
				| 
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				| Thanks Ttelmah. This code is exactly what I was looking for. You mention that the quadrants may not be correct. They don't match CCS atan2 function and I think you were right to suspect. I substituted the following: 
 result = (atan2( input_value_X , input_value_Y ) * 57.2958 ); // 180/pi = 57.2958
 
 With:
 
 result =  angle(input_value_X, input_value_Y);
 
 And I had to swap the X and Y to get it to work.
 
 But it does work very well and quickly! Thank you!
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		| tinley 
 
 
 Joined: 09 May 2006
 Posts: 69
 
 
 
			      
 
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				| Fast COS |  
				|  Posted: Tue Jan 07, 2020 9:07 am |   |  
				| 
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				| As it happens, I can also use your fast COS in the same project. But this did have a couple of bugs which are fixed in the following: 
 
  	  | Code: |  	  | //A fast float approximation to sin over the range +/-PI
 #define PI2 (PI*PI)
 #define INV4  (4/PI)
 #define INV4SQ  (-4/(PI2))
 #define P  0.225
 #define PIDIV2 (PI/2)
 #define PIX2 (PI*2)
 
 float fast_sin(float x)
 {
 float y;
 y = (INV4 * x) + (INV4SQ * x * fabs(x));
 return P * (y * fabs(y) - y) + y;
 }
 
 float fast_cos(float x)
 {  //This is done by shifting the quadrants
 x += PIDIV2;
 if(x > PI)   // Original x > pi/2
 {
 x -= PIX2;   // Wrap: cos(x) = cos(x - 2 pi)
 }
 
 return fast_sin(x);
 }
 
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 But still save me heaps of time trying to save time! Thank you!
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		| Ttelmah 
 
 
 Joined: 11 Mar 2010
 Posts: 19962
 
 
 
			    
 
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				|  Posted: Mon Jan 27, 2020 1:16 pm |   |  
				| 
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				| Well done. Glad you got it sorted.
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