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Problem with tcp/ip stack

 
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noname3020



Joined: 16 Jun 2013
Posts: 2

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Problem with tcp/ip stack
PostPosted: Fri Jun 21, 2013 8:52 pm     Reply with quote

Hi,
I'm using the tcp/ip stack with example 13b.c
I'm using pic18f4520 to send data from rs232 to to the TCP_client.exe. But i don't know why my board only send data for about 30s then it did not continue sending. i could still ping to my board but the TCP_client.exe didn't receive anything.
When I pressed disconnect and then pressed connect again in the application TCP_client.exe, or when I reset my board, the data was started sending. But after about 30s, my problem happen again.

Code:
void MyTCPTask() {
   static TICKTYPE lastTick[NUM_LISTEN_SOCKETS];
   static TCP_SOCKET socket[NUM_LISTEN_SOCKETS]={INVALID_SOCKET};
   static enum {
      MYTCP_STATE_NEW=0, MYTCP_STATE_LISTENING=1,
      MYTCP_STATE_CONNECTED=2, MYTCP_STATE_DISCONNECT=3,
      MYTCP_STATE_FORCE_DISCONNECT=4
   } state[NUM_LISTEN_SOCKETS]={0};
   static NODE_INFO remote[NUM_LISTEN_SOCKETS];
   TICKTYPE currTick;
   char c;
   int8 i;

   currTick=TickGet();

   for (i=0;i<NUM_LISTEN_SOCKETS;i++) {
      switch (state[i]) {
         case MYTCP_STATE_NEW:
            socket[i]=TCPListen(EXAMPLE_TCP_PORT);
            if (socket[i]!=INVALID_SOCKET) {
               state[i]=MYTCP_STATE_LISTENING;
               //sprintf(&lcd_str[i][0],"LISTENING");
            }
            else {
               //sprintf(&lcd_str[i][0],"SOCKET ERROR");
            }
            break;

         case MYTCP_STATE_LISTENING:
            if (TCPIsConnected(socket[i])) {
               state[i]=MYTCP_STATE_CONNECTED;
               //sprintf(&lcd_str[i][0],"CONNECTED!");
               lastTick[i]=currTick;
            }
            break;

         case MYTCP_STATE_CONNECTED:
            if (TCPIsConnected(socket[i])) {
               if (TickGetDiff(currTick,lastTick[i]) > ((int16)TICKS_PER_SECOND * 300)) {
                  state[i]=MYTCP_STATE_DISCONNECT;
                  //sprintf(&lcd_str[i][0],"TIMEOUT");
                  lastTick[i]=currTick;
               }
               else {
                  if (TCPIsGetReady(socket)) {
                     while (TCPGet(socket, &c)){
                        //lcd_str[which][i++]=c;
                        //if (i>=20) {i=19;}
                        //lcd_str[which][i]=0;
                     }
                  }
                  for (j=0;j<40;j++) if (TCPIsPutReady(socket[i])) TCPPut(socket[i],data_u[j]);
                  TCPFlush(socket[i]);
               }
            }
            else {
               //sprintf(&lcd_str[i][0],"DISCONNECTED");
               state[i]=MYTCP_STATE_FORCE_DISCONNECT;
            }
            break;

         case MYTCP_STATE_DISCONNECT:
            if (TCPIsPutReady(socket[i])) {
               state[i]=MYTCP_STATE_FORCE_DISCONNECT;
            }
            else if (TickGetDiff(currTick, lastTick[i]) > (TICKS_PER_SECOND * 10)) {
               state[i]=MYTCP_STATE_FORCE_DISCONNECT;
            }
            break;

         case MYTCP_STATE_FORCE_DISCONNECT:
            TCPDisconnect(socket[i]);
            state[i]=MYTCP_STATE_LISTENING;
            break;
      }
   }
}


Code:
void main(void) {
   enable_interrupts(GLOBAL);
   enable_interrupts(INT_RDA);
   enable_interrupts(INT_EXT);
   enable_interrupts(INT_EXT1);
   enable_interrupts(INT_EXT2);
   
   MACAddrInit();
   IPAddrInit();

   StackInit();

   while(TRUE) {
      StackTask();
      MyTCPTask();
   }
}


Please help me,
Thanks,
oxo



Joined: 13 Nov 2012
Posts: 219
Location: France

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PostPosted: Sat Jun 22, 2013 2:48 am     Reply with quote

Looks like your DHCP lease is expiring.

You need to call DHCPTask() regularly.
noname3020



Joined: 16 Jun 2013
Posts: 2

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PostPosted: Sun Jun 23, 2013 3:45 am     Reply with quote

The original example has defined not to use DHCP. It only used ICMP, ARP and TCP. And it set the default IP address.
Code:
#define STACK_USE_ICMP  1
#define STACK_USE_ARP   1
#define STACK_USE_TCP   1

//------------------------------------------------
void IPAddrInit(void) {
   //IP address of this unit
   MY_IP_BYTE1=192;
   MY_IP_BYTE2=168;
   MY_IP_BYTE3=1;
   MY_IP_BYTE4=50;

   //network gateway
   MY_GATE_BYTE1=192;
   MY_GATE_BYTE2=168;
   MY_GATE_BYTE3=1;
   MY_GATE_BYTE4=1;

   //subnet mask
   MY_MASK_BYTE1=255;
   MY_MASK_BYTE2=255;
   MY_MASK_BYTE3=255;
   MY_MASK_BYTE4=0;
}

I saw at the function "TCPPut" in the "tcp.c" that the "RemoteWindow" decrease to 0 over time. When it reach 0, the function "TCPPut" won't put anything to transmit. But i didn't see anywhere increase or update the "RemoteWindow". Did i omit somewhere and is that the ploblem?
Code:
BOOL TCPPut(TCP_SOCKET s, BYTE byte)
{
   SOCKET_INFO* ps;
   WORD tempCount;

   ps = &TCB[s];

   // Make sure that the remote node is able to accept our data
   if(ps->RemoteWindow == 0)
      return FALSE;

   if(ps->TxBuffer == INVALID_BUFFER)
   {
      ps->TxBuffer = MACGetTxBuffer(FALSE);

      // Check to make sure that we received a TX Buffer
      if(ps->TxBuffer == INVALID_BUFFER)
         return FALSE;

      ps->TxCount = 0;

      IPSetTxBuffer(ps->TxBuffer, sizeof(TCP_HEADER));
   }

   ps->Flags.bIsTxInProgress = TRUE;

   MACPut(byte);
   ps->RemoteWindow--;

   tempCount = ps->TxCount;
   tempCount++;
   ps->TxCount = tempCount;
   if(tempCount >= MAX_TCP_DATA_LEN)
      TCPFlush(s);

   return TRUE;
}
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