CCS C Software and Maintenance Offers
FAQFAQ   FAQForum Help   FAQOfficial CCS Support   SearchSearch  RegisterRegister 

ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

CCS does not monitor this forum on a regular basis.

Please do not post bug reports on this forum. Send them to CCS Technical Support

FLEX_glcd driver

 
Post new topic   Reply to topic    CCS Forum Index -> General CCS C Discussion
View previous topic :: View next topic  
Author Message
ÜnLoCo



Joined: 10 Nov 2009
Posts: 4

View user's profile Send private message

FLEX_glcd driver
PostPosted: Tue May 04, 2010 10:46 am     Reply with quote

Hello I have got a testing platform with a glcd (240*128).
I'm trying to make a flex_glcd driver in order to make it work.

This is the original code
http://www.ccsinfo.com/forum/viewtopic.php?t=31255

and this is my code but it still don't work. That's why I need some help with it !

Code:
/////////////////////////////////////////////////////////////////////////
////    T6963C.c     -      T6963C driver                            ////
////   Not for comercial Use                                         ////
////      Driver by treitmey Graphic functions and Resolution Select ////   
////                                    by endSly (endsly@gmail.com) ////
////                                                                 ////
//// This file contains drivers for using a Tosiba T6963C controller ////
//// in parallel/8080(intel) mode.  The T6963C is 240 pixels across  ////
////  and 64 pixels down. The driver treats the upper left pixel 0,0 ////
////                                                                 ////
////  Connections are as follows:                                    ////
////  /WR - - C5                                                     ////
////  /RD - - D4                                                     ////
////  C//D- - C6                                                     ////
////  /RST- - VCC                                                     ////
////  DATA0-7 PORTD0-7                                               ////
////  LCD's FS is tied low (FS = 0 is 8x8 font)                      ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////

// 240 x 64 in the 8x8 font mode means that 30 characters across by
// 8 rows of characters may be displayed

#define set_tris_lcd(x) set_tris_b(x)
#define LCDColorBlack 0b1
#define LCDColorWhite 0b0


//TRIS DataBus=x,  note:control bus (PORTC) always outputs
unsigned int16 TextHome = 0x0F00;//0x0780;
const int8  TextArea = 0x001E; // how many bytes before a new line
const int16 GraphicsHome = 0x0000;
const int8  GraphicsArea = 0x001E; // how many bytes before a new line

const int8 AutoModeWrite = 0xB0;
const int8 AutoModeRead  = 0xB1;
const int8 AutoModeReset = 0xB2;

const int8 LCDModeSet  = 0x80;   // send this OR'd with the following
const int8 LCDMode_OR  = 0b0000;
const int8 LCDMode_XOR = 0b0001;
const int8 LCDMode_AND = 0b0010;
const int8 LCDMode_TA  = 0b0100; // TEXT ATTRIBUTE mode.
const int8 LCDMode_RAM = 0b1000; // 1=CG RAM, 0=internal CG ROM

const int8 LCDSetCursorPtr  = 0x21;  // cursor address
const int8 LCDSetCursorSize = 0xA0;  // 1 line cursor

const int8 LCDDispMode = 0x90;   // send this OR'd with the following
const int8 LCDDisp_BLK = 0b0001;
const int8 LCDDisp_CUR = 0b0010;
const int8 LCDDisp_TXT = 0b0100;
const int8 LCDDisp_GRH = 0b1000;

const int8 LCDBitSet   = 0xF8;
const int8 LCDBitReset = 0xF0;
const int8 LCDBit0 = 0b000;
const int8 LCDBit1 = 0b001;
const int8 LCDBit2 = 0b010;
const int8 LCDBit3 = 0b011;
const int8 LCDBit4 = 0b100;
const int8 LCDBit5 = 0b101;
const int8 LCDBit6 = 0b110;
const int8 LCDBit7 = 0b111;

const int8 LCDSetPtr = 0xE0;



 

 #byte LCD = 0xf82    // portC address on 18F452

int   glcd_ReadByte(void);
void  glcd_WriteByte(int1 _cd, int data);
void  glcd_WriteByteAuto(int data);
void  glcd_WriteCmd2(int16 data, int cmd);
void  glcd_WriteCmd1(int data, int cmd);
void  glcd_gotoxy(int x, int y, int1 text);

#inline
void glcd_init(unsigned int16 res_x, unsigned int16 res_y) {
   
  int16 counter;
 
  TextHome = (res_x/8)*res_y; //0x0F00;//0x0780;
 
  set_tris_c(0x00);  // graphic lcd control lines all output
  set_tris_lcd(0xff);   //TRIS DATA bus,note:control bus always outputs

  output_bit(PIN_C5 , 1);      // INITIAL STATES OF CONTROL PINS
  output_bit(PIN_C6,1);      //
  output_bit(PIN_D4,1);         // command

  output_bit(PIN_C7,0);  // perform a reset
  delay_us(10);      // delay for a reset
  output_bit(PIN_C7,1);  // run

  // Set up the graphics and text areas
  glcd_WriteCmd2(TextHome, 0x40);
  glcd_WriteCmd2(TextArea, 0x41);
  glcd_WriteCmd2(GraphicsHome, 0x42);
  glcd_WriteCmd2(GraphicsArea, 0x43);

  // set address to 0
  glcd_WriteCmd2(0x0000, 0x24);
  glcd_WriteCmd2(0x0000, 0x24);

  // Clear all RAM of LCD (8k)
  glcd_WriteByte(1, AutoModeWrite);
  for (counter = 0; counter < 0x1fff; counter++)
  {
    glcd_WriteByteAuto(0);    // fill everything with zeros
  }
  glcd_WriteByte(1, AutoModeReset);
}

void glcd_WriteByte(int1 _cd, int data)
{
    int status = 0, temp = 0;
    set_tris_lcd(0xff);
    output_bit(PIN_C5,1);
    output_bit(PIN_C6, 1);
    output_bit(PIN_D4,1);//defaults

    while (status != 0x03) {  // is LCD busy?
      output_bit(PIN_C6, 0);
       temp = INPUT_B();
       output_bit(PIN_C6,1);
       status = temp & 0x03;
    }

    set_tris_lcd(0x00);    // All outputs
    output_bit(PIN_D4 , _cd);           // Command/Data bar
    output_bit(PIN_C6,1);         // not read
    output_bit(PIN_C5,0);         // write
    output_bit(PIN_C5,1);         // release
}


void glcd_WriteByteAuto(int data)
{
   int status = 0, temp = 0; // status bits ARE DIFFERENT BITS THAN NORMAL
   set_tris_lcd(0xff);
   output_bit(PIN_C5,1);
   output_bit(PIN_C6,1);
   output_bit(PIN_D4,1); // defaults

   while (status != 0x08) {  // is LCD busy?
     output_bit(PIN_C6,0);
     temp = INPUT_B();
     output_bit(PIN_C6,1);
     status = temp & 0x08;
   }

   set_tris_lcd(0x00);     // All outputs
   output_bit(PIN_D4,0);             // This is always data, PIN_D4=0
   output_b(data);         // Put data on data bus
   output_bit(PIN_C5,0);          // write
   output_bit(PIN_C5,1);          // release
}

void glcd_WriteCmd1(int data, int cmd)
{
  glcd_WriteByte(0, data);
  glcd_WriteByte(1, cmd);
}

void glcd_WriteCmd2(int16 data, int cmd)
{
  glcd_WriteByte(0, data & 0xff);
  glcd_WriteByte(0, data>>8);
  glcd_WriteByte(1, cmd);
}

int glcd_ReadByte(void)
{
  int data = 0, status = 0, temp = 0;
  set_tris_lcd(0xff);
  output_bit(PIN_C5,1);
  output_bit(PIN_C6,1);
  output_bit(PIN_D4,1);  // defaults

  #asm nop #endasm

  while (status != 0x03) {  // is LCD busy?
    output_bit(PIN_C6,0);
    temp = INPUT_B();
    output_bit(PIN_C6,1);
    status = temp & 0x03;
  }

  output_bit(PIN_D4,0);          // Command/Data bar
  output_bit(PIN_C6,0);        // read
  /////////////////////////////////////////////////////////
  #asm nop #endasm    // THIS PAUSE IS VERY NESSESARY !!!//
  /////////////////////////////////////////////////////////
  output_b(data);
  output_bit(PIN_C6,1);
  output_bit(PIN_D4,1);
  return INPUT_B();        // Return the read data
}

void glcd_putc(char c) {
   glcd_WriteCmd1(c - 0x20, 0xc0);
}

void glcd_gotoxy(int x, int y, int1 text) { // sets memory location to screen location x, y
   // location 1,1 is upper left corner;  text = 1 (text area), text = 0 (graphics area)
   int16 location, home;
   int line;

   if (!text) {
      home = GraphicsHome;
      line = GraphicsArea;
   } else {
      home = TextHome;
      line = TextArea;
   }

   location = home + (((int16)y) * line) + x;
   glcd_WriteCmd2(location, 0x24);
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Clears LCD RAM
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_clr(int16 location,int16 size)
{
  ////fprintf(DEBUG,"loc=%lu  size=%lu\n\r",location,size);
  // look very simular to the init,... doesn't it. : )
  glcd_WriteCmd2(location,LCDSetPtr);
  glcd_WriteCmd1(1,AutoModeWrite);
  for (;size;size--)
  {
    glcd_WriteByteAuto(0x00);//clear ram
  }
  glcd_WriteCmd1(1,AutoModeReset);
}

/////////////////////////////////////////
// Graphics Controller by endSly (c)2007
//    endSly@gmail.com
//       Not for comercial use
/////////////////////////////////////////

unsigned int8 i;  //General Purpouse variable

// glcd_pixel(x,y,c) sets pixel x,y with c color
void glcd_pixel(unsigned int8 x, unsigned int8 y, int1 c){
   unsigned int8 x_H;
   unsigned int8 x_L=0;
   x_H = (x / 8);
   x_L = 7 - (x - 8*x_H);
   glcd_gotoxy(x_H,y,0);    //Bug fixed, thanks to etiedon
   if(c){
      glcd_WriteCmd1(1,(LCDBitSet|x_L));
   } else {
      glcd_WriteCmd1(1,(LCDBitReset|x_L));
   }
}

// glcd_pixel8(x,y,px8) sets 8 pixels in line.
void glcd_pixel8(unsigned int8 x, unsigned int8 y, int8 pixel8){
   unsigned int8 x_H;
   x_H = (x / 8);
   glcd_gotoxy(x_H+1,y,0);
   glcd_WriteCmd1(pixel8,0xc0);
}

// glcd_line(x0,y0, x1,y1, c) puts line from (x0, y0) to (x1, y1) with c color
#separate
void glcd_line(signed int16 x0, signed int16 y0,
               signed int16 x1, signed int16 y1 , int1 c){
   int16 x;
   int16 y;
   unsigned int16 n;
   int1 m_case;
   
   x=abs(x1-x0);
   y=abs(y1-y0);
   
   if (y > x){
      n=(y1-y0);
      m_case=1;
   } else {
      n=(x1-x0);
      m_case=0;
   }
   for(i=0 ; i<=n ; i++){
      if (m_case){
         y=i + y0;
         x=(y*(x1-x0))/(y1-y0) + x0;
      } else {
         x=i + x0;
         y=(x*(y1-y0))/(x1-x0) + y0;
      }
      glcd_pixel(x, y,c);
   }
                         
}

// glcd_square(x0,y0,x1,y1, c) sets square
void glcd_square( unsigned int8 x0, unsigned int8 y0,
                  unsigned int8 x1, unsigned int8 y1 , int1 c){
   glcd_line(x0,y0, x1,y0, c);
   glcd_line(x1,y0, x1,y1, c);
   glcd_line(x0,y1, x1,y1, c);
   glcd_line(x0,y0, x0,y1, c);
}

// glcd_box(x0,y0,x1,y1, c)
void glcd_box( unsigned int8 x0, unsigned int8 y0,
               unsigned int8 x1, unsigned int8 y1 , int1 c){
   unsigned int8 x;
   unsigned int8 y;
   for(y=y0; y<=y1;y++){
      for(x=x0; x<=x1;x++){
         if((!(x%8)) && ((x1-x)>8)){
            glcd_pixel8(x,y,0xFF*c);  //Same time to write 8 pixel
            x +=7 ;
         } else {
            glcd_pixel(x,y,c);
         }
      }
   }
}

//glcd_image8 (*Pic, x, y, size_x, size_y)
void glcd_image8(int8 *pic_px, unsigned int8 x, unsigned int8 y,
                 unsigned int8 size_x, unsigned int8 size_y){
   
   unsigned int8 px_y;
   unsigned int8 px_x;
   unsigned int8 px=0;
   
   for(px_y=y; px_y<(y+size_y); px_y++){
      for(px_x=x; px_x<(x+size_x); px_x+=8){
         glcd_pixel8(px_x, px_y, *(pic_px+px));
         px+=1;
      }
   }
}
#use fast_io(D)

_________________
you usually find some useful or funny stuff here don't you !
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

View user's profile Send private message

PostPosted: Tue May 04, 2010 10:51 am     Reply with quote

Quote:
output_bit(PIN_C5 , 1); // INITIAL STATES OF CONTROL PINS
output_bit(PIN_C6,1); //
output_bit(PIN_D4,1); // command

output_bit(PIN_C7,0); // perform a reset
delay_us(10); // delay for a reset
output_bit(PIN_C7,1); // run

How can this be a flex driver when it has embedded hard-coded pins in
it ?


The CCS glcd.c driver is a flex driver. Look at it for an example of
how to write a driver:
Quote:
c:\program files\picc\drivers\glcd.c
treitmey



Joined: 23 Jan 2004
Posts: 1094
Location: Appleton,WI USA

View user's profile Send private message Visit poster's website

PostPosted: Tue May 04, 2010 5:00 pm     Reply with quote

hint:
you seem to be using a define of settris_lcd that is a define for port b
but then in the code I don't see any use of port b.
Display posts from previous:   
Post new topic   Reply to topic    CCS Forum Index -> General CCS C Discussion All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group