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menu on LCD

 
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noisepic



Joined: 24 Jul 2005
Posts: 20

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menu on LCD
PostPosted: Thu Aug 18, 2005 11:56 pm     Reply with quote

I want to make menu and select for LCD with 5 keys.
UP
DOWN
LEFT
RIGHT

SELECT

I don't know how to do! anyone can make a guide.
thanks
MikeValencia



Joined: 04 Aug 2004
Posts: 238
Location: Chicago

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PostPosted: Fri Aug 19, 2005 8:06 am     Reply with quote

You have to write a function to scan the keys. And you have to sort thru the keypresses. With each button press, you have to check for bounds (min and max values). It's all implementation-specific.

Code:

// scan_keys() will return
// BUTTON_NONE, BUTTON_UP, BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT
button_pressed = scan_keys();

switch (button_pressed)
{
    case BUTTON_NONE:
       break;

    case BUTTON_UP:
       // do something
       break;

    case BUTTON_DOWN:
        // do something
        break;

     case BUTTON_RIGHT:
         // do something
         break;

    case BUTTON_LEFT:
        // do something
        break;

    default:
        break;
}


Is the above skeleton enough? Or do you need more code written?
Neutone



Joined: 08 Sep 2003
Posts: 839
Location: Houston

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Re: menu on LCD
PostPosted: Fri Aug 19, 2005 8:56 am     Reply with quote

noisepic wrote:
I want to make menu and select for LCD with 5 keys.
UP
DOWN
LEFT
RIGHT

SELECT

I don't know how to do! anyone can make a guide.
thanks


I suggest a multitasking friendly approach. You should do this with a few functions.

1) Read, debounce and rate limit the keys.
The keys should be read by a function that will perform a debounce function as well as limiting the rate of impulses from the keys. For example when you press a key it should cause a bit to be set indicating the key is pressed. The next pass through the loop the bit should be cleared and then set again after some number of times through the loop. This means when you hold the up button to change some value it will be changed at a rate that you can control and monitor.

2) A state machine that uses left right to change menu items and up down to change menu values.
valemike
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Re: menu on LCD
PostPosted: Fri Aug 19, 2005 9:38 am     Reply with quote

Neutone wrote:

2) A state machine that uses left right to change menu items and up down to change menu values.


Oh yeah, i forgot to mention that the code snippet above will be present in each state of the state machine.
J1M



Joined: 15 Feb 2005
Posts: 21

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PostPosted: Fri Aug 19, 2005 8:06 pm     Reply with quote

ive a menu with 3 buttons, i hope that you havent any problem to adapt it for five buttons.

http://perso.wanadoo.es/j1m/proyectos/ejemplos/menu.zip


http://perso.wanadoo.es/j1m/index.htm

regards!
soulraven



Joined: 08 Feb 2009
Posts: 72
Location: campulung muscel

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PostPosted: Mon Apr 06, 2009 5:49 am     Reply with quote

invalid link to arhive
soulraven



Joined: 08 Feb 2009
Posts: 72
Location: campulung muscel

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PostPosted: Sat Jun 20, 2009 3:19 am     Reply with quote

Any news about the archive? I still don't know how to make a menu system.
PCM programmer



Joined: 06 Sep 2003
Posts: 21708

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PostPosted: Sat Jun 20, 2009 10:59 am     Reply with quote

Just click on his 2nd "Index" link above, which goes to Hobbypic.com.
You'll see a list of his archive files. Download the one called "menu.rar"
from Megaupload.

But his code doesn't look that great. In his menu.h file, he is re-enabling
global interrupts inside the #int_ext routine. Nested interrupts are not
supported. After I saw that, I stopped looking at the code.
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