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transforms between signed and unsigned data

 
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FRED_SUN



Joined: 28 Jul 2008
Posts: 7

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transforms between signed and unsigned data
PostPosted: Fri Jan 30, 2009 5:02 pm     Reply with quote

Hi,
I need to do pid calculate in the interrupt, a signed int32 data, div by 60000, it take too long. I use make8() to take 2 hi bytes, then use make16 to make a 16bit data, but how can I handle it? My code is below:
Code:

signed int32   i_sum_a = 0;
unsigned int8  i_term_0 = 0;
unsigned int8  i_term_1 = 0;
signed int16   i_term  = 0;
i_term_0 = make8(i_sum_a,2);
i_term_1 = make8(i_sum_a,3);
i_term = make16(i_term_1,i_term_0);

Are there any problems? i_term_0 and i_term_1 should be sign or unsigned?

Thinks
Fred Sun
RLScott



Joined: 10 Jul 2007
Posts: 465

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Re: transforms between signed and unsigned data
PostPosted: Fri Jan 30, 2009 5:28 pm     Reply with quote

FRED_SUN wrote:
Hi,
I need to do pid calculate in the interrupt, a signed int32 data, div by 60000, it take too long. I use make8() to take 2 hi bytes, then use make16 to make a 16bit data, but how can I handle it?...

First of all, you probably don't need to divide by 60000. Every implementation is different, depending on the ranges of the inputs and outputs, so I can't give you specific advice. But in general, look for ways to combine several multiplications and divisions into one. For example, if you have a gain factor in your PID algorithm, and then you want to divide by 60000, then why not redefine your gain parameter to include this rescaling? Also unsigned arithmetic is a little faster. Perhaps you can examine the ranges of elements of the calculation and use offsets to make all the numbers inherently positive. That way you could use unsigned arithmetic. What you can't do is blindly copy the theoretical formula for PID feedback without regard to the representation of the terms involved. With some careful analysis, you may be able to get away with 16-bit math instead of 32-bit math.
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Robert Scott
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PostPosted: Fri Jan 30, 2009 6:13 pm     Reply with quote

If you just want to truncate the bottom 16 bits, you can do this:
Code:
i_term = i_sum_a >> 16;


Here's what it compiles to:
Code:

.... i_term = i_sum_a >> 16;
0036:  MOVFF  i_sum_a+3,i_term+1
003A:  MOVFF  i_sum_a+2,i_term
Ttelmah
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PostPosted: Sat Jan 31, 2009 3:13 am     Reply with quote

Also remember what a union can do for you.
If you declare your values like:

union {
signed int32 fullval;
signed int16 halfval[2];
} val;

Then val.fullval is the 32bit signed number, and val.halfval[1] is the top 16bits of this number, still signed, and accessed directly, without moving anything in memory at all!....

Best Wishes
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