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Need a glcd_displaybitmap routine in the SED1335 driver

 
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The Puma



Joined: 23 Apr 2004
Posts: 227
Location: The Netherlands

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Need a glcd_displaybitmap routine in the SED1335 driver
PostPosted: Sat Nov 24, 2007 11:31 am     Reply with quote

How can i draw a bitmap on an specified location on the glcd?
There is no function in the sed1335 driver
The Puma



Joined: 23 Apr 2004
Posts: 227
Location: The Netherlands

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PostPosted: Sun Nov 25, 2007 12:17 pm     Reply with quote

How can i do that

Nobody has expirence with this?
treitmey



Joined: 23 Jan 2004
Posts: 1094
Location: Appleton,WI USA

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Epson SED1335 SED 1335
PostPosted: Mon Nov 26, 2007 9:56 am     Reply with quote

Found this grep'ing through my library. Use it if you wish. I am not supporting it tho. I don't know where it came from.
You may also want to try/test the generic graphics lcd driver found.
C:\Program Files\PICC\Drivers\GLCD.C
Code:

/////////////////////////////////////////////////////////////////////////
//// c:\program files\PICC\drivers\LCD_epson1335.c                   ////
//// This file contains drivers for using a Epson SED1335 controller ////
//// in parallel/8080(intel) mode.  The SED1335 is 320 pixles across ////
////  and 240 pixels down. The driver treats the upper left pixel 0,0////
////                                                                 ////
////  glcd_init(mode)                                                ////
////     * Must be called before any other function.                 ////
////       - mode can be ON or OFF to turn the LCD on or off         ////
////                                                                 ////
////  glcd_pixel(x,y,color)                                          ////
////     * Sets the pixel to the given color.                        ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_line(x1,y1,x2,y2,color)                                   ////
////     * Draws a line from the first point to the second point     ////
////       with the given color.                                     ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_rect(x1,y1,x2,y2,fill,color)                              ////
////     * Draws a rectangle with upper left point (x1,y1) and lower ////
////       right point (x2,y2).                                      ////
////       - fill can be YES or NO                                   ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_bar(x1,y1,x2,y2,width,color)                              ////
////     * Draws a bar (wide line) from the first point to the       ////
////       second point.                                             ////
////       - width is the number of pixels wide                      ////
////       - color is ON or OFF                                      ////
////                                                                 ////
////  glcd_circle(x,y,radius,fill,color)                             ////
////     * Draws a circle with center at (x,y)                       ////
////       - fill can be YES or NO                                   ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
////  glcd_text57(x,y,textptr,size,color)                            ////
////     * Write the null terminated text pointed to by textptr with ////
////       the upper left coordinate of the first character at (x,y).////
////       Characters are 5 pixels wide and 7 pixels tall.           ////
////       - size is an integer that scales the size of the text     ////
////       - color is ON or OFF                                      ////
////     * Note - The given text is character wrapped. If this       ////
////       function is used on a different size display, then change ////
////       the GLCD_COL define appropriately.                      ////
////                                                                 ////
////  glcd_fillScreen(color)                                         ////
////     * Fills the entire LCD with the given color.                ////
////       - color can be ON or OFF                                  ////
////                                                                 ////
/////////////////////////////////////////////////////////////////////////

#ifndef GLCD_COL
#define GLCD_COL 128    // Used for text wrapping by glcd_text57 function and sanity check
#endif

#ifndef GLCD_ROW
#define GLCD_ROW 64    // Used for text wrapping by glcd_text57 function and sanity check
#endif

#define ON  1
#define OFF 0

#define YES 1
#define NO  0
//LCD_CS   VAR   PORTA.1  'Chip select BAR
//LCD_RST  VAR   PORTA.2  'Reset BAR
//LCD_A0   VAR   PORTA.3  '1=Data 0=Command
//LCD_WR   VAR   PORTA.4  '1=Read 0=Write
//LCD_RD   VAR   PORTA.5  'Enable
//LCD_DAT  VAR   PORTD    'Data Pin

struct lcd_pin_def
{
  BOOLEAN unused0;    // A0 unused
  BOOLEAN cs_bar;     // A1 Chip select active low
  BOOLEAN reset_bar;  // A2 Reset active low
  BOOLEAN A0;         // A3 Data/Instruction 1=data 0=Instruction
  BOOLEAN w_bar;      // A4 Write bar active low
  BOOLEAN r_bar;      // A5 Read bar active low
  BOOLEAN unused1;    // A6 Unused
  BOOLEAN unused2;    // A7 Unused
  int  unused3 :  8; // PortB...  waisted some bits/bytes for clarity
  int  unused4 :  8; // PortC...  waisted some bits/bytes for clarity
  int  data    :  8; // PortD=Data bus
};                   

#define set_tris_lcd(x) set_tris_a(0);set_tris_B(0);set_tris_d(x)
struct lcd_pin_def  LCD;
#byte LCD  = 5   //note: no semicolin    5=A0 on a 16F877A


BYTE glcd_readByte();
BYTE glcd_readStat();
BOOLEAN glcd_pixel(unsigned int x,unsigned int y, int1 color);
void glcd_writeByte(BYTE chip, BYTE data);
void glcd_fillScreen(int1 color);

const BYTE TEXT[51][5] ={ 0x00, 0x00, 0x00, 0x00, 0x00, // SPACE
                          0x00, 0x00, 0x5F, 0x00, 0x00, // !
                          0x00, 0x03, 0x00, 0x03, 0x00, // "
                          0x14, 0x3E, 0x14, 0x3E, 0x14, // #
                          0x24, 0x2A, 0x7F, 0x2A, 0x12, // $
                          0x43, 0x33, 0x08, 0x66, 0x61, // %
                          0x36, 0x49, 0x55, 0x22, 0x50, // &
                          0x00, 0x05, 0x03, 0x00, 0x00, // '
                          0x00, 0x1C, 0x22, 0x41, 0x00, // (
                          0x00, 0x41, 0x22, 0x1C, 0x00, // )
                          0x14, 0x08, 0x3E, 0x08, 0x14, // *
                          0x08, 0x08, 0x3E, 0x08, 0x08, // +
                          0x00, 0x50, 0x30, 0x00, 0x00, // ,
                          0x08, 0x08, 0x08, 0x08, 0x08, // -
                          0x00, 0x60, 0x60, 0x00, 0x00, // .
                          0x20, 0x10, 0x08, 0x04, 0x02, // /
                          0x3E, 0x51, 0x49, 0x45, 0x3E, // 0
                          0x04, 0x02, 0x7F, 0x00, 0x00, // 1
                          0x42, 0x61, 0x51, 0x49, 0x46, // 2
                          0x22, 0x41, 0x49, 0x49, 0x36, // 3
                          0x18, 0x14, 0x12, 0x7F, 0x10, // 4
                          0x27, 0x45, 0x45, 0x45, 0x39, // 5
                          0x3E, 0x49, 0x49, 0x49, 0x32, // 6
                          0x01, 0x01, 0x71, 0x09, 0x07, // 7
                          0x36, 0x49, 0x49, 0x49, 0x36, // 8
                          0x26, 0x49, 0x49, 0x49, 0x3E, // 9
                          0x00, 0x36, 0x36, 0x00, 0x00, // :
                          0x00, 0x56, 0x36, 0x00, 0x00, // ;
                          0x08, 0x14, 0x22, 0x41, 0x00, // <
                          0x14, 0x14, 0x14, 0x14, 0x14, // =
                          0x00, 0x41, 0x22, 0x14, 0x08, // >
                          0x02, 0x01, 0x51, 0x09, 0x06, // ?
                          0x3E, 0x41, 0x59, 0x55, 0x5E, // @
                          0x7E, 0x09, 0x09, 0x09, 0x7E, // A
                          0x7F, 0x49, 0x49, 0x49, 0x36, // B
                          0x3E, 0x41, 0x41, 0x41, 0x22, // C
                          0x7F, 0x41, 0x41, 0x41, 0x3E, // D
                          0x7F, 0x49, 0x49, 0x49, 0x41, // E
                          0x7F, 0x09, 0x09, 0x09, 0x01, // F
                          0x3E, 0x41, 0x41, 0x49, 0x3A, // G
                          0x7F, 0x08, 0x08, 0x08, 0x7F, // H
                          0x00, 0x41, 0x7F, 0x41, 0x00, // I
                          0x30, 0x40, 0x40, 0x40, 0x3F, // J
                          0x7F, 0x08, 0x14, 0x22, 0x41, // K
                          0x7F, 0x40, 0x40, 0x40, 0x40, // L
                          0x7F, 0x02, 0x0C, 0x02, 0x7F, // M
                          0x7F, 0x02, 0x04, 0x08, 0x7F, // N
                          0x3E, 0x41, 0x41, 0x41, 0x3E, // O
                          0x7F, 0x09, 0x09, 0x09, 0x06, // P
                          0x1E, 0x21, 0x21, 0x21, 0x5E, // Q
                          0x7F, 0x09, 0x09, 0x09, 0x76};// R
                         
const BYTE TEXT2[44][5]={ 0x26, 0x49, 0x49, 0x49, 0x32, // S
                          0x01, 0x01, 0x7F, 0x01, 0x01, // T
                          0x3F, 0x40, 0x40, 0x40, 0x3F, // U
                          0x1F, 0x20, 0x40, 0x20, 0x1F, // V
                          0x7F, 0x20, 0x10, 0x20, 0x7F, // W
                          0x41, 0x22, 0x1C, 0x22, 0x41, // X
                          0x07, 0x08, 0x70, 0x08, 0x07, // Y
                          0x61, 0x51, 0x49, 0x45, 0x43, // Z
                          0x00, 0x7F, 0x41, 0x00, 0x00, // [
                          0x02, 0x04, 0x08, 0x10, 0x20, // \
                          0x00, 0x00, 0x41, 0x7F, 0x00, // ]
                          0x04, 0x02, 0x01, 0x02, 0x04, // ^
                          0x40, 0x40, 0x40, 0x40, 0x40, // _
                          0x00, 0x01, 0x02, 0x04, 0x00, // `
                          0x20, 0x54, 0x54, 0x54, 0x78, // a
                          0x7F, 0x44, 0x44, 0x44, 0x38, // b
                          0x38, 0x44, 0x44, 0x44, 0x44, // c
                          0x38, 0x44, 0x44, 0x44, 0x7F, // d
                          0x38, 0x54, 0x54, 0x54, 0x18, // e
                          0x04, 0x04, 0x7E, 0x05, 0x05, // f
                          0x08, 0x54, 0x54, 0x54, 0x3C, // g
                          0x7F, 0x08, 0x04, 0x04, 0x78, // h
                          0x00, 0x44, 0x7D, 0x40, 0x00, // i
                          0x20, 0x40, 0x44, 0x3D, 0x00, // j
                          0x7F, 0x10, 0x28, 0x44, 0x00, // k
                          0x00, 0x41, 0x7F, 0x40, 0x00, // l
                          0x7C, 0x04, 0x78, 0x04, 0x78, // m
                          0x7C, 0x08, 0x04, 0x04, 0x78, // n
                          0x38, 0x44, 0x44, 0x44, 0x38, // o
                          0x7C, 0x14, 0x14, 0x14, 0x08, // p
                          0x08, 0x14, 0x14, 0x14, 0x7C, // q
                          0x00, 0x7C, 0x08, 0x04, 0x04, // r
                          0x48, 0x54, 0x54, 0x54, 0x20, // s
                          0x04, 0x04, 0x3F, 0x44, 0x44, // t
                          0x3C, 0x40, 0x40, 0x20, 0x7C, // u
                          0x1C, 0x20, 0x40, 0x20, 0x1C, // v
                          0x3C, 0x40, 0x30, 0x40, 0x3C, // w
                          0x44, 0x28, 0x10, 0x28, 0x44, // x
                          0x0C, 0x50, 0x50, 0x50, 0x3C, // y
                          0x44, 0x64, 0x54, 0x4C, 0x44, // z
                          0x00, 0x08, 0x36, 0x41, 0x41, // {
                          0x00, 0x00, 0x7F, 0x00, 0x00, // |
                          0x41, 0x41, 0x36, 0x08, 0x00, // }
                          0x02, 0x01, 0x02, 0x04, 0x02};// ~
                         

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Initialize a graphic LCD. This must be called before any
//                other glcd function is used.
// Inputs:        The initialization mode
//                OFF - Turns the LCD off
//                ON  - Turns the LCD on
// Date:          5/28/2003
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_init(int1 mode)
{
  char d1;
  set_tris_lcd(0x00)  ;  //All outputs
  LCD.cs_bar=1;
  LCD.A0=0;LCD.r_bar=1;LCD.w_bar=1;
  LCD.reset_bar=0; //reset state
  LCD.reset_bar=1; //run state
  glcd_writeByte(0, 0xE2 );     // ';reset display
  glcd_writeByte(0, 0xA2 );     // ';lcd bias 1_9
  glcd_writeByte(0, 0xA1 );     // ';normal
  //glcd_writeByte(0, 0x $DI);   //   ';mirror image
  glcd_writeByte(0, 0xC0 );     // ';common_output_normal upside dnw&mirror
  glcd_writeByte(0, 0x27 );     // ';v5 resistor ratio    'perhaps $24
  glcd_writeByte(0, 0x81 );     // ';electronic volume set
  glcd_writeByte(0, 0x10 );     // ';electronic volume init
  glcd_writeByte(0, 0x2F );     // ';power control
  glcd_writeByte(0, 0x40 );     // ';start line set
  glcd_writeByte(0, 0xB0 );     // ';page address set
  glcd_writeByte(0, 0x10 );     // ';column address high
  glcd_writeByte(0, 0x00 );     // ';column address low
  glcd_writeByte(0, 0xAF );     // ';turn on display
  glcd_writeByte(0, 0xA4 );     // ';NOT all on display (NORMAL)
  glcd_writeByte(0, 0xA6 );     // ';normal video
  //glcd_writeByte(0, 0x $A7);   //   ';reverse video
  if (mode)
    glcd_writeByte(0, 0xAF);  // Turn the display ON
  else
    glcd_writeByte(0, 0xAE);  // Turn the display OFF
  d1 = glcd_readStat();
  fprintf(debug,"LCD Status after init=%x\n\r",d1);
  set_tris_lcd(0xFF)  ;  //Port D tristate

}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Turn a pixel on a graphic LCD on or off
// Inputs:        x - the x coordinate of the pixel
//                y - the y coordinate of the pixel
//                color - ON or OFF
// Output:        1 if coordinate out of range, 0 if in range
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
BOOLEAN glcd_pixel(unsigned int x,unsigned int y, int1 color)
{
  BYTE data;
  //  fprintf(debug,"Pixel at %d,%d\n\r",x ,y);
  //  fprintf(debug,"Pixel at %U,%U ",x ,y);
  if(x > GLCD_COL || x<0){return (1);} // Check for valid x
  if(y > GLCD_ROW || y<0){return (1);} // Check for valid y
  glcd_writeByte(0,(y>>3)+0xB0);    // Set the page that is y/8 + 0xB0
  glcd_writeByte(0,((x>>4)|0x10));  // Set the COL address, upper 4 bits
  //  fprintf(debug,"Upper=%x\n\r",(x>>4)|0x10);
  glcd_writeByte(0,(x & 0xF));     // Set the COL address, lower 4 bits
  //  fprintf(debug," Lower=%x\n\r",(x & 0xF));
  glcd_writeByte(0, 0xE0 );     // 'fctn 12 Read/Modify/Write,..ie:don't inc on a read
  data = glcd_readByte();
  glcd_writeByte(0, 0xEE );     // 'fctn 13 END..ie:Restart inc on a read
  if(color == ON)
    bit_set(data, y%8);     // Turn the pixel data bit on or off
  else
    bit_clear(data, y%8);
  glcd_writeByte(1, data);  // Write new data back to LCD (this will inc ptr)
  return (0);
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Write a byte of data or instruction to LCD
// Inputs:        DI   - 1=data      0=Instruction
//                data - the byte of data to write
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_writeByte(int1  DI, BYTE data)
{
  //  fprintf(debug,"write byte\n\r");
  set_tris_lcd(0x00)  ;  //All outputs
  LCD.A0=DI;//Data/Instruction
  LCD.data=data;
  LCD.cs_bar=0;//chip select
  LCD.w_bar=0;//write
  LCD.cs_bar=1;//chip select
  LCD.w_bar=1;//write
  set_tris_lcd(0xFF)  ;  //Port D tristate
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Reads a byte of data from the current location
// Ouputs:        A byte of data read from the LCD
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
BYTE glcd_readByte()
{
  BYTE data;                 // Stores the data read from the LCD
  set_tris_lcd(0xFF)  ;  //Port D inputs
  LCD.cs_bar=0; //Chip select
  LCD.A0=1;     //Data
  LCD.r_bar=0;  //Read   (FALSE READ)
  LCD.r_bar=1;  //Release Read
  LCD.r_bar=0;  //Read   Real READ
  LCD.w_bar=1;  //Read
  data=LCD.data;
  LCD.r_bar=1;  //Release Read
  LCD.cs_bar=1; //Chip deselect
  set_tris_lcd(0xFF)  ;  //Port D tristate
  return data;      //Return the read data
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Reads status of LCD
// Ouputs:        A byte of data read from the chip
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
BYTE glcd_readStat()
{
  BYTE data;             // Stores the data read from the LCD
  set_tris_lcd(0xFF)  ;  // Port D inputs
  LCD.cs_bar=0; //Chip select
  LCD.A0=0;     //Instruction
  LCD.r_bar=0;  //Read
  LCD.w_bar=1;  //Read
  data=LCD.data;
  LCD.r_bar=1;  //Release Read
  LCD.cs_bar=1; //Chip deselect
  set_tris_lcd(0xFF)  ;  //Port D tristate
  return (data>>4);   //Return status
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Draw a line on a graphic LCD using Bresenham's
//                line drawing algorithm
// Inputs:        (x1, y1) - the start coordinate
//                (x2, y2) - the end coordinate
//                color - ON or OFF
// Dependencies:  glcd_pixel()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_line(int x1, int y1, int x2, int y2, int1 color)
{
  signed int  x, y, addx, addy, dx, dy;
  signed long P;
  int i;
  dx = abs((signed int)(x2 - x1));
  dy = abs((signed int)(y2 - y1));
  x = x1;
  y = y1;
  if(x1 > x2)
    addx = -1;
  else
    addx = 1;
  if(y1 > y2)
    addy = -1;
  else
    addy = 1;
  if(dx >= dy)
  {
    P = 2*dy - dx;
    for(i=0; i<=dx; ++i)
    {
      glcd_pixel(x, y, color);
      if(P < 0)
      {
        P += 2*dy;
        x += addx;
      }
      else
      {
        P += 2*dy - 2*dx;
        x += addx;
        y += addy;
      }
    }
  }
  else
  {
    P = 2*dx - dy;
    for(i=0; i<=dy; ++i)
    {
      glcd_pixel(x, y, color);
      if(P < 0)
      {
        P += 2*dx;
        y += addy;
      }
      else
      {
        P += 2*dx - 2*dy;
        x += addx;
        y += addy;
      }
    }
  }
}


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Draw a rectangle on a graphic LCD
// Inputs:        (x1, y1) - the start coordinate
//                (x2, y2) - the end coordinate
//                fill  - YES or NO
//                color - ON or OFF
// Dependencies:  glcd_pixel(), glcd_line()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_rect(int x1, int y1, int x2, int y2, int fill, int1 color)
{
  if(fill)
  {
    int y, ymax;                          // Find the y min and max
    if(y1 < y2)
    {
      y = y1;
      ymax = y2;
    }
    else
    {
      y = y2;
      ymax = y1;
    }

    for(; y<=ymax; ++y)                    // Draw lines to fill the rectangle
    glcd_line(x1, y, x2, y, color);
  }
  else
  {
    glcd_line(x1, y1, x2, y1, color);      // Draw the 4 sides
    glcd_line(x1, y2, x2, y2, color);
    glcd_line(x1, y1, x1, y2, color);
    glcd_line(x2, y1, x2, y2, color);
  }
}


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Draw a bar (wide line) on a graphic LCD
// Inputs:        (x1, y1) - the start coordinate
//                (x2, y2) - the end coordinate
//                width  - The number of pixels wide
//                color - ON or OFF
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_bar(int x1, int y1, int x2, int y2, int width, int1 color)
{
  signed int  x, y, addx, addy, j;
  signed long P, dx, dy, c1, c2;
  int i;
  dx = abs((signed int)(x2 - x1));
  dy = abs((signed int)(y2 - y1));
  x = x1;
  y = y1;
  c1 = -dx*x1 - dy*y1;
  c2 = -dx*x2 - dy*y2;

  if(x1 > x2)
  {
    addx = -1;
    c1 = -dx*x2 - dy*y2;
    c2 = -dx*x1 - dy*y1;
  }
  else
  addx = 1;
  if(y1 > y2)
  {
    addy = -1;
    c1 = -dx*x2 - dy*y2;
    c2 = -dx*x1 - dy*y1;
  }
  else
  addy = 1;

  if(dx >= dy)
  {
    P = 2*dy - dx;

    for(i=0; i<=dx; ++i)
    {
      for(j=-(width/2); j<width/2+width%2; ++j)
      {
        if(dx*x+dy*(y+j)+c1 >= 0 && dx*x+dy*(y+j)+c2 <=0)
        glcd_pixel(x, y+j, color);
      }
      if(P < 0)
      {
        P += 2*dy;
        x += addx;
      }
      else
      {
        P += 2*dy - 2*dx;
        x += addx;
        y += addy;
      }
    }
  }
  else
  {
    P = 2*dx - dy;

    for(i=0; i<=dy; ++i)
    {
      if(P < 0)
      {
        P += 2*dx;
        y += addy;
      }
      else
      {
        P += 2*dx - 2*dy;
        x += addx;
        y += addy;
      }
      for(j=-(width/2); j<width/2+width%2; ++j)
      {
        if(dx*x+dy*(y+j)+c1 >= 0 && dx*x+dy*(y+j)+c2 <=0)
          glcd_pixel(x+j, y, color);
      }
    }
  }
}


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Draw a circle on a graphic LCD
// Inputs:        (x,y) - the center of the circle
//                radius - the radius of the circle
//                fill - YES or NO
//                color - ON or OFF
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_circle(int x, int y, int radius, int1 fill, int1 color)
{
  signed int a, b, P;
  a = 0;
  b = radius;
  P = 1 - radius;

  do
  {
    if(fill)
    {
      glcd_line(x-a, y+b, x+a, y+b, color);
      glcd_line(x-a, y-b, x+a, y-b, color);
      glcd_line(x-b, y+a, x+b, y+a, color);
      glcd_line(x-b, y-a, x+b, y-a, color);
    }
    else
    {
      glcd_pixel(a+x, b+y, color);
      glcd_pixel(b+x, a+y, color);
      glcd_pixel(x-a, b+y, color);
      glcd_pixel(x-b, a+y, color);
      glcd_pixel(b+x, y-a, color);
      glcd_pixel(a+x, y-b, color);
      glcd_pixel(x-a, y-b, color);
      glcd_pixel(x-b, y-a, color);
    }

    if(P < 0)
      P+= 3 + 2*a++;
    else
      P+= 5 + 2*(a++ - b--);
  } while(a <= b);
}


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Write text on a graphic LCD
// Inputs:        (x,y) - The upper left coordinate of the first letter
//                textptr - A pointer to an array of text to display
//                size - The size of the text: 1 = 5x7, 2 = 10x14, ...
//                color - ON or OFF
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_text57(int x, int y, char* textptr, int size, int1 color)
{
  int i, j, k, l, m;                     // Loop counters
  BYTE pixelData[5];                     // Stores character data
  for(i=0; textptr[i] != '\0'; ++i, ++x) // Loop through the passed string
  {
    if(textptr[i] < 'S') // Checks if the letter is in the first or second array
    memcpy(pixelData, TEXT[textptr[i]-' '], 5);
    else if(textptr[i] <= '~') // Check if the letter is in the second array
    memcpy(pixelData, TEXT2[textptr[i]-'S'], 5);
    else
    memcpy(pixelData, TEXT[0], 5);   // Default to space

    if(x+5*size >= GLCD_COL)          // Performs character wrapping
    {
      x = 0;                           // Set x at far left position
      y += 7*size + 1;                 // Set y at next position down
    }
    for(j=0; j<5; ++j, x+=size)         // 5 bytes per character
    {
      for(k=0; k<7*size; ++k)          // Loop through the vertical pixels
      {
        if(bit_test(pixelData[j], k)) // Check if the pixel should be set
        {
          for(l=0; l<size; ++l)      // The next two loops change the
          {                          // character's size
            for(m=0; m<size; ++m)
            {
              glcd_pixel(x+m, y+k*size+l, color); // Draws the pixel
            }
          }
        }
      }
    }
  }
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
// Purpose:       Fill the LCD screen with the passed in color.
//                Works much faster than drawing a rectangle to fill the screen
// Inputs:        ON - turn all the pixels on
//                OFF - turn all the pixels off
// Dependencies:  glcd_writeByte()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //
void glcd_fillScreen(int1 color)
{
  int line_num, column;
  // Loop through the lines
  fprintf(debug,"Fill screen with %d\n\r",color);
  for(line_num = 0; line_num < 8; ++line_num)
  {
    glcd_writeByte(0, 0xB0+line_num);
    glcd_writeByte(0, 0x10);
    glcd_writeByte(0, 0x00);
    // Loop through the horline_numzontal sectline_numons
    for(column = 0; column < 128; ++column)
    {
      glcd_writeByte(1, 0xFF*color);  // Turn all pixels on or off
    }
  }

}

The Puma



Joined: 23 Apr 2004
Posts: 227
Location: The Netherlands

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PostPosted: Mon Nov 26, 2007 12:48 pm     Reply with quote

Thanks treitmey,

Bit i looking for a function that draw a bitmap to the lcd
treitmey



Joined: 23 Jan 2004
Posts: 1094
Location: Appleton,WI USA

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PostPosted: Mon Nov 26, 2007 2:06 pm     Reply with quote

I used microsoft paint.
then http://www.8052.com/users/bahrio/fontgen.phtml
the fontgen program converts this to raw data of image.
Then load the image into lcd ram.
The Puma



Joined: 23 Apr 2004
Posts: 227
Location: The Netherlands

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PostPosted: Mon Nov 26, 2007 3:06 pm     Reply with quote

But how can i load the bitmap into ram on a specified location?

Did you have sample code to do that?
treitmey



Joined: 23 Jan 2004
Posts: 1094
Location: Appleton,WI USA

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PostPosted: Mon Nov 26, 2007 4:03 pm     Reply with quote

Look at spec.
http://www.compsys1.com/support/docs/sed1335.pdf
in particular page 42 csrw instruction.
I think you need to set the address.(to the graphic area of ram)
and then write out the data with auto address inc.

also see 9.3.1 page 51
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