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Pointer / Multible Union Delcaration

 
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James
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Pointer / Multible Union Delcaration
PostPosted: Wed May 31, 2006 12:08 pm     Reply with quote

Hello everyone,

I'm trying to set up a union (whatever works better) that always shows the data in my data[8] array but allows me to address the data differently depending on where it came from. That makes no sense, so for example:

If my data comes into my data[8] from spi, I know its going to be 3 bytes. But the last byte is bit mapped. So I want to be able to do some sort of

spidata.bitmapped1 = 0;
spidata.bitmapped6 = 0;
spidata.byte1 = 10;

but then later I'll be getting a message in from rs232 that will be 4 bytes, 2 8bit and 1 16bit in the middle.

rsr232data.byte1 = 255;
rsr232data.byte2 = 1000;
rsr232data.byte3 = 255;

I'd like to store all work in my data array (I'm only ever doing 1 thing at a time so I thought it would be a good idea to save space and only use 1 array).

I don't care if I address it all data.whatever or rs232data which would really point to &data. I just want to handle the data array differently depending on what it is coming in.

I tired this with stucts but had very little luck,

Is this a job for unions ?
james
Guest







Ummm.... This would work too
PostPosted: Wed May 31, 2006 1:46 pm     Reply with quote

Ok, I've decided that since I really don't like the -> thing that you use with unions and I'm probably making this all more complex then it needs to be,

How about taking my data[8] and temporarily assigning a struct to it ?

Instead of
Code:

  temp  = (int16)data[0] << 8;
  temp += data[1];

   temp = temp / 43;

   data[0] = temp >> 8;
   data[1] = temp & 0xFF;


I could
Code:

struct _mystruct *data;

mystr.SignifigantlyNamedVariable /= 43;


And then have that int16 inside data be divd by 43.

Problem is &data is not &_mystruct so I can assign the values inside data to the struct, but when I change them it isn't refelected in data[]. Which is why I wanted to try unions.

I'm probably just confusing people.
Neutone



Joined: 08 Sep 2003
Posts: 839
Location: Houston

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PostPosted: Thu Jun 01, 2006 2:55 pm     Reply with quote

This is a simple method of direct addressing variables in a fixed packet structure. This will compile very effectively.

Code:

Int8     SPI_Data[8];
Int8     Var_0;
#locate Var_0 = SPI_Data+2
Int16   Var_1;
#locate Var_1 = SPI_Data+3
Int16   Var_3;
#locate Var_3 = SPI_Data+5


If you actually have a repeating structure you could benefit from declaring a structure and creating unions.
JAMES!
Guest







PostPosted: Fri Jun 02, 2006 1:36 am     Reply with quote

I can't beleive I didn't realize thats what I wanted all along!

Thank You Neutone !

One last thing tho. I did this:
Code:

int data[8];

struct struct_spi {
 int16 block1;
 int16 block2;
 int bitmapped;
};

struct struct_spi mySPIstruct
#locate mySPIstruct = data


Which works great! Except for one thing. The values in data[] come in the wrong endian. So, say my

data = 0x11,0x22,0x33,0x44,0x55

So I want:
mySPIstruct.block1 = 0x1122
mySPIstruct.block2 = 0x3344
mySPIstruct.bitmapped = 0x55

but ofcourse when I run this I get:
mySPIstruct.block1 = 0x2211
mySPIstruct.block2 = 0x4433
mySPIstruct.bitmapped =0x55

Is there a way to use locate and structs to solve this without swapping variables at runtime ? And not screwing up the order of data[] or any new structs that I locate in the same spot.
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