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Compiler and functions....

 
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Compiler and functions....
PostPosted: Thu Oct 27, 2005 6:23 am     Reply with quote

Hi all,
I'm using a PIC16F877A and I have a question that maybe is a silly question, but that can clarify some doubts I have...

I wrote a function and then I call it during the program.
I try to optimize this function and I hope that the compiler loads it only once in the program memory and jump to the function address every time I call during the execution of my code...
But when I look into the .tre file I find this function many and many times, what does it mean?

Thanks in advantage, Andrea
asmallri



Joined: 12 Aug 2004
Posts: 1634
Location: Perth, Australia

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Re: Compiler and functions....
PostPosted: Thu Oct 27, 2005 7:33 am     Reply with quote

Anonymous wrote:
Hi all,
I'm using a PIC16F877A and I have a question that maybe is a silly question, but that can clarify some doubts I have...

I wrote a function and then I call it during the program.
I try to optimize this function and I hope that the compiler loads it only once in the program memory and jump to the function address every time I call during the execution of my code...
But when I look into the .tre file I find this function many and many times, what does it mean?

Thanks in advantage, Andrea


Take out your optimization and look at the file again
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Regards, Andrew

http://www.brushelectronics.com/software
Home of Ethernet, SD card and Encrypted Serial Bootloaders for PICs!!
kypec



Joined: 20 Sep 2003
Posts: 54

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PostPosted: Thu Oct 27, 2005 7:34 am     Reply with quote

If you want the compiler to include the body of your function
only once in the program memory then use #separate directive
just before the function definition.
Code:
#separate
int8 my_func(int1 arg1,int8 arg8) {
   ...
}
ckielstra



Joined: 18 Mar 2004
Posts: 3680
Location: The Netherlands

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PostPosted: Thu Oct 27, 2005 7:46 am     Reply with quote

Quote:
But when I look into the .tre file I find this function many and many times, what does it mean?
Calling a function has overhead, for short functions the compiler might decide it's better to handle them as #inline. The compiler decisions are based on the optimizer settings, optimizing for speed or program size.
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