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Division 2 16Bits Integer with remainder?

 
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neurus



Joined: 31 Mar 2004
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Division 2 16Bits Integer with remainder?
PostPosted: Mon Apr 18, 2005 7:01 am     Reply with quote

Hi

I want to divide two 16Bits Integer digits and shown it on the display with 2 digits after the comma ( remainder ). F. e.:

Result = int1 * 100 / int2

The division has to be as exactly as possible. Wich method can you recommd me?

I'm working with CCS and pic18f252

Thank you

Pablo
newguy



Joined: 24 Jun 2004
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PostPosted: Mon Apr 18, 2005 9:38 am     Reply with quote

Here is what I'd do.

Code:
printf(lcd_putc,"int1/int2 = %lu.%02lu", int1/int2, ((int1 % int2)*100)/int2);


This example will print the answer on an lcd, thus the "lcd_putc" in there. What it does is first prints the result of the integer division, followed by a decimal point, . , then two digits of the fractional part. The "02" tells the printf function to print 2 digits, and leading zeroes.

The modulus (%) operator is used to get the remainder of the division which is multiplied by 100, and divided by int2 again to get the fractional portion.

For example, 3059/1127 = 2 using integer division, with a remainder of 805. 100 * 805 = 80500/1127 = 71. "2.71" will be printed.

If you want to be really accurate, you should take care of rounding the last digit based on the second remainder.
ckielstra



Joined: 18 Mar 2004
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PostPosted: Mon Apr 18, 2005 10:27 am     Reply with quote

Nice trick!! I forgot about that one.

Just a small remark: the intermediate answer will not always fit in a 16-bit variable (see the 80500 from the example). You can solve this by adding a cast to int32. Most other compilers would insert the cast to int32 automatically, but CCS can not always be trusted on this.
newguy



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PostPosted: Mon Apr 18, 2005 10:32 am     Reply with quote

Doh!!! I didn't catch that (80500 being too big for an int16.) Thanks!
ckielstra



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PostPosted: Mon Apr 18, 2005 10:53 am     Reply with quote

If you want to save code space by avoiding the 32-bit integer division, then you can multiply by 10 i.s.o. 100 and apply the same trick multiple times.
In fact, by placing it in a loop you can then generate as many digits as you want.... This is how we learned to do divisions at primary school. Cool
neurus



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PostPosted: Tue Apr 19, 2005 12:08 am     Reply with quote

hi

thank you very much for your answers. I will test your recommendations.
What about floating point? What do you mean? Is it better, if I calculate the division with integer or float digits?

Aloha Pablo
newguy



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PostPosted: Tue Apr 19, 2005 12:20 am     Reply with quote

Floats have their place, but it's usually best to avoid them. They take more time to calculate when compared to doing the same thing with integers. I believe that they also consume more memory (both RAM & program ROM) too.

I had an application where I tried to do a task using floats. My ROM usage (18F452) went ballistic when I tried to implement the routines. The ROM usage was ridiculous.....I remember something like 30% of the available ROM evaporated when I compiled my routine. That's when I switched to ints, and saved a lot of ROM, but at the expense of much more coding time.
Guest








PostPosted: Tue Apr 19, 2005 2:07 am     Reply with quote

hi newguy

thanks for your answer. I tested the division with integer and I'm not satisfied with the result. I'm fortunate that my application is a slower application and I've enough memory to program. Here is my code:
Code:

inte1 = (int32)int16TurbiValue;       
inte2 = (int32)int16TurbiEndValue;
printf(lcd_putc,"int1/int2 = %lu.%02lu", 100*int1/int2, ((int1 % int2)*100)/int2);

Code:

floatTurbiValue = (float)int16TurbiValue*(float)nMaxValue/(float)int16TurbiEndValue;


I've obteined a difference beetwen float and integer division from 0.02 on the display. Why is it so?

Thanks Pablo
neurus



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PostPosted: Tue Apr 19, 2005 2:37 am     Reply with quote

hi

I'm the guest!!
Quote:

I've obteined a difference beetwen float and integer division from 0.02 on the display. Why is it so?


the difference is about 0.2 and not 0.02.

Sorry

Thanks Pablo
Humberto



Joined: 08 Sep 2003
Posts: 1215
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PostPosted: Tue Apr 19, 2005 6:28 am     Reply with quote

This is a recurrent issue in this forum. Use of float has the advantage of
high arithmethic resolution at expenses of PIC memory resources.


Micromega Corporation has just released a 32-bit floating point
coprocessor
, the uM-FPU that can be interfaced with microcontrollers
using I2C or SPI. It is a 8 PIN device and can do most of the arithmetic
operations either using float or long integers with the capabilities
of cross conversion between them.

I donīt tested yet, itīs very new and Iīm trying to get one sample (in
Argentina this is not a trivial task)
I would like to know some comments from the forumīs gurues.

Humberto
Guest








PostPosted: Tue Apr 19, 2005 10:16 pm     Reply with quote

test
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